Housing is a big and elaborate system to add into any game, and it’s always an expensive system to include in terms of resources. It’s easy to understand why games like Secret World Legends or Guild Wars 2 don’t include housing on that basis, since it’s not more content to be consumed. But it’s also a system that drives player engagement, keeps people in the game, and offers an additional set of rewards for players to aim for beyond just outfits and power. Pretty much every game without housing has a small army of players asking for housing, but today we’re not just wondering if a given MMORPG should have housing, because our answer is pretty much always going to be “yes, it should.” No, the question is about the game without housing that would benefit the most from having it added. What game would you single out as the most likely to benefit – in terms of player count, positive reception, or both – by adding in … [Read more...] about The Daily Grind: What’s the MMORPG without housing that would benefit the most from adding it?
Mmorpg with housing
No one wants to play Uncle Owen, a certain MMORPG exec famously said — except, you know, for all the people who really, really do. Including me! Massively OP Patron Duane has a juicy question in keeping with that theme this week: “What are some class/job/profession archetypes that you have never seen in an MMO that you would like to see? You can include include combat, crafting, gathering, or any other professions you like!” I posed Duane’s question to the Massively OP writers this week — feel free to add to our list in the comments! Andrew Ross (@dengarsw): I don’t think we’ve had a professional scrapper or pawn broker, have we? We can act that way, yeah, but games rarely give XP rewards for figuring out how to bring a bunch of junk materials and gear back to town to sell to your fellow players, we just get gold. Maybe it’s easier to imagine in games with highly restrictive pack spaces or used a weight system for items and … [Read more...] about Massively Overthinking: The classes MMORPGs never do
When you take a step back and look at the broad MMO genre, you see some common threads that run through most games. One of these is that pretty much every character we control is a humanoid, albeit in many shapes, sizes, and ear configurations. This makes sense, as we ourselves are human and have the easiest time strongly identifying with an avatar that correlates to our own bodies. Yet there are plenty of exceptions to the rule, and I’m not just speaking of fantasy races that give you four legs instead of two or two heads instead of one. Some MMOs plop you into a nuts-and-bolts vehicle as your primary avatar, encouraging you to bond with this hunk of soulless machine over the course of incredible adventures. Today we’re going to count down — or count up, or count sideways — through 10 MMORPGs that stuffed your brain into a machine and then encouraged you to live your new life as a ship, car, or very violent automatic can opener. One thing that I want to lay out … [Read more...] about Perfect Ten: MMORPGs with vehicle avatars
“Dad, can I pilot your ship tonight?” I turn around to see my seven-year-old son giving me Bambi eyes with his hands clasped because, somewhere along the line, he realized that being ultra-cute got him what he wanted about 70% of the time. Plus, he only has a short while before that wears off and he becomes a belching, sweaty teen. He was talking about Star Trek Online, although my kids never call games by their proper names. STO is “that space pilot game” and World of Warcraft is “the kill bad guys game,” both of which are far superior titles than the originals, I think you’d agree. I had let him fly my starship once and it got him hooked, mostly because it wasn’t super-fast and twitchy but forgiving and simple to maneuver. Now I get pestered at odd hours to help him further his Starfleet career, even though he has yet to see a single episode of the show. For a guy who writes about MMORPGs regularly and shoehorns in a couple of hours of … [Read more...] about The Soapbox: Sharing MMORPGs with my kids
Last week, in the comments under the Bless optional subscription brouhaha article, I made an offhand comment that apparently got MOP commenter Sally’s gears grinding. I was trying to sort through why Bless fans are mad, and I wrote, “Neowiz has been promising no P2W for months, but it’s really hard to have an optional sub that isn’t pay-to-win.” Sally didn’t disagree but said it was a “shock” to see it spelled out on Massively OP of all places: “In the current free-to-play climate, I see [the MOP] community as one of the last bastions for subscriptions. So a shot at subs from here struck me as ‘et tu, Brute?'” And Sally’s right! A lot of MMORPG vets enjoy F2P and B2P games but also hate double-dipping, and the subscription, or at least a mandatory sub without the usual gamblebox and pay-to-win trappings, is one way to guarantee healthy game design for the players. On the other hand, if I’m honest, I … [Read more...] about The Daily Grind: Is it possible for an MMORPG to offer an optional sub that isn’t pay-to-win?