Gosh, it turns out they’re making another Star Wars movie! I’m surprised. I’d have thought that with an Avengers movie happening in a couple of weeks the single entertainment company that now owns the rights to everything that makes us happy would have been satisfied to just end one enormous nerd-centric franchise, but no, let’s end this one too! Anyway the plot of the film is a total mystery unless you read all of the totally authentic leaks, which inform us that Rey is going to die (because a magical force permeating all life is totally believable until it’s given to a woman, at which point it’s totally unrealistic and leaves her overpowered) and then Poe and Finn team up with Captain Marvel to fight Galactus. Later, everybody comes back to life and everyone kisses everyone else! Let us all know about how excited you are to see Kylo Ren whine about the screen for a third film in the comments of this week’s What Are You Playing. Bonus … [Read more...] about WRUP: Star Wars: They Decided To Make Another One Edition
Movie star planet 2
The announcement I have been waiting for ever since Champions Online went f2p finally arrived (some days ago. Hadn’t had the time to ramble about it earlier ^^): STO will go f2p as well. Cryptic has also added further details by now. The one thing that’s probably the most important: What do you get for free? It looks pretty reasonable to me. In fact, I think it might sound a little too good, actually. Why should I pay a monthly fee? ;) If you’re wondering why Klingon content gets pushed back to when you’ve reached level 25 with your Federation character: They apparently want to redo the Klingon content and I assume it’s not a good idea to have a zillion new f2p-players hop onto Klingon side to find out it’s not really good. ;) There’s a new Q&A with the game’s executive producer Dan Stahl who’s also answering a few questions about upcoming changes. I started playing in May but quit again about 1 1/2 months later. I liked it but … [Read more...] about Star Trek Online: TaH pagh taHbe’
First up, you might notice that I have an awesome new masthead featuring my traditional Final Fantasy XIV “Bunny Samurai Warrior” appearance. I commissioned the always amazing @AmmosArt to get this ready for me in time for the Stormblood launch. However instead of waiting and sitting on it… and then revealing it this coming Friday when head start begins… I simply could not hold off my excitement and spent a chunk of yesterday morning switching it out. While the form factor does not exactly fit my blog I am posting the full version regardless. The amount of work that she put into getting everything just right, and even accounting for the fact that I have a blue color scheme to get the reflections in there just fight, along with those coming off of my Palace of the Dead axe… is just phenomenal. Over the years she has sort of become the official un-official artist of whatever the hell I happen to be doing. While … [Read more...] about E3 2017: EA and Microsoft
The video games industry is one of huge size and significance. In fact, it is now generating more revenue than the movie and music industries combined, with global video game revenue sitting at an estimated $91.5 billion, in comparison to the movie industry’s $38.6 billion (global figure) in 2016 and the music industry’s estimated $47.5 billion. It was three years ago, in 2015, that video games surpassed these two other entertainment powerhouses. Gaming encompasses a lot of different genres and platforms, from MMO games played on high-end PCs and gaming laptops to casual puzzle games played on affordable mobile devices. It’s clear that there are all manner of ways for developers to cut themselves a slice of the lucrative games industry pie and make a game that best reflects their creative talent. With so much at stake and with there being so many ways to get into the games industry, it may come as little surprise that thousands upon thousands of new games are … [Read more...] about How Do Game Developers Identify Market Trends?
Games alone won’t make the world better. They won’t even make gamers better. We publish some articles that certainly seem pretty pro-games, but we’re very upfront about the catches. One big one is on us, the players, and how we game. However, game designers can do a lot to help us. “But that’s hard, expensive, and/or boring!” some of you may be thinking. And yeah, sometimes that’s true. But for both indies and AAA companies, not only are there organizations able to help, but there’s the potential for government aid in unlikely places. Games for good isn’t just a pipe dream, either. Some of the most (deservedly) vilified gaming communities have not only helped with their time but their wallets as well. Even before going to GDC this year we knew this, but a few panels I watched really helped it click. The concept of player power for good I’ve mentioned how despite the fact that we have evidence that play helps … [Read more...] about GDC 2018: Games can help humanity, be profitable, and get support from gamers