G2A; it’s a website whose very mention here at MMO Fallout will cause some developers to stop communicating with me. You may be familiar with G2A thanks to its reputation as the place that sells video games dirt cheap, but also as a place that developers/publishers hate because the whole key reselling world is kind of unregulated and open to problems related to fraud. There have been a lot of accusations leveled against G2A in the past for facilitating and profiting off of credit fraud, people buying game keys from devs using stolen credit cards and then selling those keys for pure profit. As you’d expect for any company looking to protect its reputation, G2A has repeatedly denied all claims of malfeasance. According to G2A, the overwhelming majority of their keys are sold by wholesalers, businesses who get their keys in large quantities from the publisher and sell at a good deal. In a blog post put up this week, the company announced that they are putting up an offer for … [Read more...] about [NM] G2A Vows To Pay Devs 10x Money Lost On Chargebacks
Multi genre game dev tycoon
Love playing video games? Got lots of original ideas? Think you can make a better video game than what’s out there? Want to get a job as a video game designer, artist or programmer? That was me about 12 years ago before I started working in the video game industry. A few years later, disillusioned, I left the industry and started working for myself. Video games are a huge part of our culture and naturally, lots of people want to get involved. Before you take the plunge, think long and hard before you jump into the glamorous cesspool known as the video game industry. And getting a job isn’t a sure thing, it takes talent, passion, hard work and maybe some connections. Once you land a job, then reality hits you like a ton of bricks. Video game job listings are full of ridiculous demands because they are always looking for “rockstars.” Pro Tip: rockstars = slaves who are expected to do almost anything to be a part of the industry. The truth is that most video game … [Read more...] about The Video Game Industry is Broken: Tales of a Retired Game Dev
The battle for your game dollars and storefront participation is on, and we’re not sad to see the competition heating up, finally. At GDC this week, Valve announced that it’s bringing a slew of new features to Steam, including Steam Events, which sounds like a big upgrade over the current event setup; that just alerts you as events in your followed games begin. The new events feature looks more like a calendar, or an agenda, with “personalized” information about ongoing events, broadcasts, and upcoming tournaments. Plus, the library is getting a full redesign (oh my goodness, finally) with the activities plan in mind. The events stuff should be live for everyone later in 2019. That’s in addition to the user reviews revamp the company unveiled last week. Meanwhile, Discord is also up to some stuff that, as Popdog developer Avi Bhuiyan pointed out on Twitter, has flown “remarkably under the radar.” It’s offering verified servers for game … [Read more...] about Steam plans game library and events revamp as Discord begins monetizing ‘insights’ for game devs
Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion? I am trying to find a great reason to support this project and it seems that starting with the community may be a good idea. Thank you. … [Read more...] about Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion?
It was the mid-’80s, and I was just a kid in love with his family’s IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically none of the disks came with instructions (or even labels, sometimes), and as such I felt like an explorer uncovering hidden gems as I shoved in 5 1/4″ floppy after 5 1/4″ floppy. Some titles were great fun, some were so obtuse I couldn’t get into them, and some were obviously meant for those older and wiser than I. One game that fell into the latter category was a brutally difficult RPG that smelt of Dungeons & Dragons — a forbidden experience for me at the time. It was just a field of ASCII characters, jumbled statistics, and instant death awaiting me around every corner. I gave it a few tries but could never progress past the first level, especially when I’d keep running out of arrows, so I gave … [Read more...] about The Game Archaeologist: The Island of Kesmai