Niantic’s Pokemon Go updates are still chugging along and providing fans with more than just new Pokemon. But new Pokemon are kind of the lifeblood of the series, so the addition of Regirock, the storyline line event continuation on August 20th (Celebi hype!), and evidence of other unique Pokemon being added are obviously welcome additions. We also now know that Gen 2 starter Pokemon are getting Community Day attention, starting with Chikarita on September 22nd. Fun stuff, but just the tip of the iceberg, especially for those of us enjoying the friend system. The Silph Road’s recent APK Breakdown notes that the clientside changes are introducing things like QR Codes for friend sharing, additional parental controls via Niantic Kids, visual indications for which friends you can share gifts with, Go+ tweaks (like fixing the disappearing arrow bug), and more. There’s also evidence of Ditto quests finally being implemented, potential login changes, Meteor Smash (a … [Read more...] about Pokemon Go: New Pokemon, quality-of-life additions, and gen 4 hints
Niantic pokemon go update
July 6th, 2017, marks Pokemon Go’s first year anniversary. Love it or hate it, it’s a game that quickly made a global impact. It’s been released in at least 129 countries since January 2017, while MMO heavyweight World of Warcraft doesn’t even have Middle Eastern servers, let alone any located in Africa. Niantic has kind of waffled back and forth with its labeling of the game as an MMO, but the comparison is clear. While PoGo is more of a local multiplayer game, Massively OP staff have noted that local, non-digital games are also quite popular in MMO gamer circles. It may not be a true MMO, but Pokemon Go as a Massively Local Multiplayer Game feels like a logical evolution of our genre. ARPGs are one thing when they’re solo, but trying to build a game that puts a literal global audience on the same map feels significant. It’s not a simple evolution, though. The genre itself is already being attacked in the … [Read more...] about Pokemon Go’s first anniversary report card
Say what you will about following tradition, but when I first heard more Pokemon would be added to Pokemon GO, the first thing I thought was, “Please, please don’t add new ‘mon based on generations!” Maybe you have fond memories of evolving the Magmar my generation loved into the abominations it became, or maybe you thought the elemental monkeys weren’t lame. That’s fine. We were all dumb kids who loved weird things. I won’t judge you (too harshly, anyway). But honestly, from a development perspective, and keeping in mind the Pokemon Company’s theme of adding something new that targets first generation fans, I feel like Niantic missed some big opportunities by focusing on the old Generation 2 Pokemon when the new Pokemon Sun and Moon games are so ripe for potential expansion content. New, old Pokemon First, let’s be clear: Pokemon GO isn’t dying. Niantic’s still got a money maker on … [Read more...] about How Pokemon Go should integrate Pokemon Sun/Moon
A lot of critical things have been said about Pokemon Go and Niantic in the past. Professionals that tried to defend certain UI elements still had plenty of suggestions a non-professional could have made. Same goes for players and professionals that noted the need for quests. In fact, Niantic’s insistence on doing local events instead of global events created some huge PR problems, and that’s without noting that, for a social game, the game actually lacked a lot of social features. But there’s a weird thing: Niantic’s addressed many of those issues. Several are ones I’ve previously suggested. There’ve been several UI improvements, new quests, at least two events per month since February 2018 that aren’t just cash shop sales, and a push towards community building. It’s far from perfect, like the glaring omission of in-game communication or a social media connection, but we’ll ignore that for now. What I want to … [Read more...] about Generation 3 is basically Pokemon Go’s One Tamriel: How Niantic has actually improved POGO
I’ve been a bit frustrated with Niantic lately. I love some of its ideas, but I watched someone else play Ingress prior to Pokemon GO’s release, and I noticed very similar problems between the two games after release — problems that the company should have noticed and corrected in its followup. Recently I decided to try out the former. Both are totally unintuitive. You have to search the UI for the tutorials, though Ingress’ can be accessed only near objectives. You’re asked to join a faction sooner there than in PoGO and with no context beyond 2-3 sentences. The game throws jargon with little to no context at you throughout the tutorial, making it difficult to follow. I walked around, clicking things and used items that I don’t fully understand, not because I’m too lazy to read but because I wanted to understand a game without consulting google. I saw portals get taken without anyone around me as I stood … [Read more...] about The Soapbox: Why is Pokemon GO still a tech demo?