Hey Valve, it’s not just Discord coming for you: Epic Games wants a piece o’ that action too. The Fortnite-and-Unreal-Engine developer today announced the Epic Games Store, a Steam competitor that will distribute digital games across companies and platforms and engines, complete with a reward structure for video and stream influencers. The key bit, however, is that it will offer a 88%/12% split – that is, Epic will keep only 12% of the proceeds from the games it vends, reserving the other 88% for the studios actually making the games. That offer stands in sharp contrast to Valve’s newly announced plans for Steam, which still claim 30% of the game’s profits (plus 5% engine fees) on the platform unless the games pull in millions upon millions of dollars – and even then Valve’s plan isn’t as sweet. Here’s Epic’s Tim Sweeney explaining the numbers game to GIbiz: “While running Fortnite we learned a lot about the cost of … [Read more...] about Epic Games will challenge Steam with the Epic Games Store’s pro-developer policies
Pro gamer z97
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers. “I remember being dazzled by EverQuest and Ultima as a child,” he wrote, reminiscing about his memory of high difficulty old-school games. “I recently loaded up [Star Wars: The Old Republic] again, and I’m shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. ‘Wait till endgame’ isn’t gonna cut it anymore. I’m over it. I’m done. I feel like I’m just hitting the ‘Reward’ button again and again and again, solitary and alone, like a stupid little rat in the cage.” He then basically blames the perceived shift of the genre on people who don’t want games to be “like a job”: “The genre just seems to be fueled by mediocre, anti-social … [Read more...] about Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?
I was given the opportunity to review both the Live Gamer 4k and the Live Gamer Ultra, and while I’m more than confident my PC can handle an interior 4k card, my consoles are too far away to use it efficiently, and I’m not willing to go out and buy near 10ft. HDMI cables (at least) just for that. If I had a different office set up, that would be a different story, and I use my capture card for my consoles very heavily. I’ve spent the past couple of weeks with the Live Gamer Ultra, and I have to say that I fell absolutely in love with it. Previously I use was using the very modest Live Gamer Extreme from the same company, and it served my purposes well. But this one is more compact, significantly stronger, and it works well with my laptop, desktop, and Colton’s desktop. So I want to start off with the card’s specs, then I’ll list mine: Live Gamer ULTRA (GC553) For Pros and Aspiring Pros: AVerMedia’s intermediate capture card, designed to … [Read more...] about Hardware Review: AVerMedia Live Gamer Ultra Capture Card
Playing games as an amateur is one thing, but it’s altogether a different matter if you are keen to be a professional gamer. Professional gamers attain their lot by a mixture of skill, dedication, and commitment, among other factors. But while most of us love playing games, whether we’re playing them online or face to face, if you want to advance yourself as a pro gamer, you may need to work on some skills which are also being utilized by professional gamblers. So, what do you need to know in order to be a professional gamer – or a professional gambler? Here’s a comparison. The skills of a professional gamer Would-be professional gamers will be happy to know that they can also take advantage of the pro gambler skillset, but the first thing you would need to find out is what it takes to be an actual professional gamer. There are some skills you need to develop as a pro gamer first, which include a complete dedication to the game, fast reflexes, an ability to … [Read more...] about A Comparison of the Skills You Need to be a Pro Gamer – or a Pro Gambler
Games alone won’t make the world better. They won’t even make gamers better. We publish some articles that certainly seem pretty pro-games, but we’re very upfront about the catches. One big one is on us, the players, and how we game. However, game designers can do a lot to help us. “But that’s hard, expensive, and/or boring!” some of you may be thinking. And yeah, sometimes that’s true. But for both indies and AAA companies, not only are there organizations able to help, but there’s the potential for government aid in unlikely places. Games for good isn’t just a pipe dream, either. Some of the most (deservedly) vilified gaming communities have not only helped with their time but their wallets as well. Even before going to GDC this year we knew this, but a few panels I watched really helped it click. The concept of player power for good I’ve mentioned how despite the fact that we have evidence that play helps … [Read more...] about GDC 2018: Games can help humanity, be profitable, and get support from gamers