Originally known as ELOA (Elite Lord of Alliance), or Inspirit Online to those who played on an unlicensed server, Warlords Awakening was previously published in the West by Webzen. That server was shut down in 2016, but the game is now making a comeback via steam. Playwith purchased the IP from the original developer NPICSoft and relaunched the MMORPG in Korea late last year. But just two weeks ago, on July 11, Playwith announced the closure of the official Korean service. Despite the decision of the developer/publisher to shut the game in their home market, the Steam Early Access launch is still set for July 26. The base, and cheapest, package to access the game on that date? $11.99. … [Read more...] about The Weekly Raid: Warlords Awakening, Another Korean Cash Grab?
Recover raid 5 with 2 failed drives
To be truthful this level of stress over variables you cannot quite control is much of the reason why I refuse to be a raid leader anymore. I got my fill of it over the three years I did it, and I commend the raid leader of Leftovers for his diligence to this point. That said the warriors return was a comedy of errors, and essentially if he is unable to pay enough attention to keep from charging headlong into the boss while we are clearing trash, it is probably time for him to stop raiding. That is not to say that I don’t think we should start doing something else that he CAN attend. I am thinking maybe a world boss night would fight the bill of letting the people who just do not have the ability to pay attention during raids, to feel like they are making progress along with family and friends. I don’t think we will ever be a progression based raid group, but without two stable tanks we might as well just do something else with our evenings. … [Read more...] about A Tale of Two Raids
When you are close enough to use the gym, it’ll display how many people are already queued up in the lobby. Unless you are raiding a soloable raid, I would advise against pressing the “battle” button as a solo player until you see other people in the lobby (there’ll be a number on the button to tell you how many people are already there). Once you hit “Battle,” you’ll use your raid pass up, meaning if you fail, you’ve wasted your pass. And remember, you get only one free pass a day (though you can get a second one if you hold on to the previous day’s pass). … [Read more...] about Massively on the Go: Our guide to legendary and EX raiding in Pokemon Go
We Built this City… err Raid… The next trait that just drives me up a freaking wall is… the player that EXPECTS a raid invite. It does not matter who you are, or how long you have been with a raid… we are all expendable for the good of the raid. This includes myself and any of the other raid officers. The good of the group is our driving focus, and every night we try and assemble out of what we are given the group with the highest likelihood of success. From time to time this means that one of the “regular” members is going to get asked to ride the bench. When this happens please take it gracefully and understand that there were more factors in play than you will realize. … [Read more...] about The Dark Art of the Raid Invite
From a mechanics POV, raids provide repeatable linear content to occupy people’s time. That’s not wholly a bad thing, as I bonded most with my fellow raiders in those boring moments where we all knew what we were doing and could joke around. At least, that’s what I could do when I wasn’t leading a PUG raid. I just led those so my friends and guildies could get their loot. That’s mostly what raids end up being these days: a group activity for a community to grow around. I personally prefer PvP, and feel like simple grinding of open world content for skins rather than power (hi Sea of Thieves!) is more fun, but to each their own. As I said, that was the raiding I was used to prior to WoW, and I think it should be something more games look at. … [Read more...] about Massively Overthinking: The state of modern MMORPG raiding