Perforated Week This week was a strange one, because it essentially consisted of two Mondays and two Fridays since I was off Wednesday due to Veterans day. This week also pretty much was completely lost to Fallout 4. So I contemplated just doing another post about that and skipping the MWP feature for a week. That said I decided to fall back on an “oldie but goodie” that I could write about without much prep work. Once again the MMOs Worth Playing section by intent is to highlight some of the awesome games out there, that maybe don’t get as much love as I feel they should. This has been the pattern other than last week when I did a special BlizzCon edition, and this week we are continuing that pattern with some talk about Everquest 2. Launching Against a Juggernaut When it comes to underdog games… it would be near impossible to find one that more fits that title than Everquest II. Back in 2004 there were two games vying for … [Read more...] about MMOs Worth Playing – Everquest II
Over the last few weeks I have been doing a series of posts highlighting some of those cool features of the game that make it so worth playing. To date they have all been tangible features, that you can interact with. Today we are going to delve a bit into the esoteric, and as such this post will probably have a gratuitous usage of screenshots. Originally I had set aside fifteen shots for this, but I will be trying to pair down a bit. Some of the images are used with permission from jensketch.com (because I don’t play Guardian side). Episode 06: The Atmosphere In past articles I have covered a good number of features that show you why, rift is a game that is extremely polished and well thought out. Problem is, these features alone do not add up to what makes a game enjoyable. The reason why you get drawn into a game for any length of time is the environment. You ask yourself if the world you are being drawn into believable and is … [Read more...] about Why You Should Be Playing Rift: 06 – Atmosphere
For the past couple of weeks I’ve been enjoying the Winter Olympics both on television and in War Thunder, where the Russian developers celebrated the Sochi games by adding a couple of special events. First there was a Biathlon, each team having to race through a series of checkpoints, periodically engaging a number of targets (either tanks or barrage balloons), before finally having to land on an airfield to finish the match. If you’ve ever wondered what the biathlon might be like if the competitors decided not to shoot at the targets but take pot-shots at each other on their way around the course, the War Thunder event gave you some idea. In some matches teams would focus on the objectives, in others they just ignored the whole checkpoint business and instantly headed straight for the opposition forming a mass dogfight around the start line, finishing only when one team was wiped. The second event, Curling, was a little more tenuous, with each side having a number of … [Read more...] about Wot I’m Playing – Roundup
Part of The Complete Beginner’s Guide There are no terrible choices when it comes to picking a country to play in War Thunder, each one has strengths and weaknesses. If you’re feeling patriotic you can go for your own nation (if it’s in the game) or if you have a particular favourite aircraft then go for the appropriate country and work up to it (or enjoy it right away, if you happen to be especially keen on the P-26 Peashooter). It’s not as if you have to religiously stick to playing one country either, playing two or three (or all five) countries is good for mixing up play styles to keep things fresh, learning about the strengths and weaknesses of a variety of planes, and allowing aircraft of one nation to repair over time while playing another. The following only covers aircraft, I’m afraid I haven’t really been keeping up with the relative strengths of tanks. The USSR If you have no strong preference then starting off with the Soviet Union … [Read more...] about A Beginner’s Guide to War Thunder – Which Country Should I Play?
News of over 30 gaming companies taking a united stand against unfairness and toxicity in online game communities sprung out of GDC 2018 a few days ago, with some rather surprising company names making the list of those involved. The issue of toxic behaviour is a tough nut to crack, and these companies believe that the best way to tackle the issue is by pooling research and resources to share knowledge of what works and what doesn’t. It’s an interesting and complex idea that has got me thinking, so I just had to take up an issue of MMO Mechanics to discuss the potential implications for MMOs and near-MMOs. In this edition of MMO Mechanics, I’ll look at the mission of the Fair Play Alliance, discuss the ground they’ve covered so far, explore a case study of how toxicity affects one involved MMO developer, and then will give my thoughts on mechanical rollouts that could be employed to help smash toxicity. All about the Fair Play Alliance The Fair Play Alliance has … [Read more...] about MMO Mechanics: The Fair Play Alliance and mechanising fairness