Star Trek Online has a serious crush on Discovery right now — and why not, since the show has propeled the franchise back into the mainstream spotlight? While the Battle at the Binary Stars is not a new operation to the game, arriving last fall, but this month marks the first time that it’s been marked as a featured operation. “During this simulation, your ship will take on the appearance of a Federation ship from the Discovery era,” Cryptic said, “although you will retain your powers, bridge officers, and trays — it is only a visual change. What can you learn from one of the most disastrous battles in Federation history, and can your tactics turn the tide of the battle?” This is just the beginning of the rest of the news! Read on for a roundup of other smaller MMO news stories and videos from this past week in this edition of The MOP Up (and if you don’t see a news story that we should have, drop us a tip)! Running low on … [Read more...] about The MOP Up: Star Trek Online’s Battle at the Binary Stars heats up
Seawatch inn at the landing garden city sc
2018 was an odd year for MMO monetization. Oh sure, we saw Star Citizen offer things like $27,000 ship packages, but obviously most people aren’t buying that – they’re outliers. No, it’s much easier to slip in lockboxes and pricey lifetime subs that’ll fly a bit more under the radar, especially in older games. So now that we’re in 2019 and we’ve got our “best value” games list locked down, maybe we can sort out which MMORPG is actually the most expensive, and which one offers the worst value for your coins. I don’t meant which one has the most expensive stuff; I mean which one is the worst for starting fresh. How much would it really cost you to get reasonably up to speed with the right expansion packs, DLC, or “necessary” cash shop addons like bag slots? Do sub games that charge for expansions too still ask for the most? Or are the “hidden” fees of cash-shop-driven play significantly more burdensome? … [Read more...] about The Daily Grind: What’s the most expensive MMO to play at the start of 2019?
Last night, I hit level 70 Fisher on my RP alt, Amon. This marks the final gathering class I needed to level to max, and to earn the title God of the Land… which he wears just a little bit too proudly! As the title of this post indicates, this is the second time I’ve leveled gatherers to max. I’ve been working at it fairly casually — mostly through daily GC turn-ins until the point I could use Namazu beast tribe quests to push through the final levels. It took a number of solid months to do it that way, but this was never something I intended to focus on from the start. Why two max level gatherers? Well, at the time I started leveling gathering classes on Amon, my main was still on another server. It made sense to work on a little gathering and crafting, if only to serve as a basis for making a bit of gil. When I made the transfer of the majority of my characters to Mateus, it seemed a shame to not finish what I started. So, I just never stopped running … [Read more...] about FFXIV: God of the Land (Again)
Over the last couple of years since becoming Massively OP, we’ve made a concerted effort to improve the quality of our gaming science-related articles, as you may have noticed from our roundups in 2017 and 2016 and 2015, which get longer and longer every year, thanks in no small part to the fact that politicians and health experts are paying more and more attention to the public impact of the growing online gaming industry. Also, yes, let’s be honest: lockboxes. Read on for a recap of our best science-related MMO articles from 2018, from Raph Koster’s Trust Spectrum and EVE Online’s contributions to the Human Project Atlas to the psychology of Fortnite’s popularity and WHO’s “gaming disorder” classification. Big game data and the potential to abuse it have been much on our minds as well. Don’t worry; there won’t be a quiz at the end! A look back at the MMO and gaming science topics of 2018 … [Read more...] about A look back at the MMO and gaming science topics of 2018
It’s always easy to look back at the making of City of Heroes and its first year with a memory tinted toward the good and away from the bad. Like most MMOs, City of Heroes exuded a mixed bag of quality — and its passionate fans certainly did not hold back on letting Cryptic know what they felt about the current state of the game and the choices that the studio made. Every MMO, as part of its rite of passage, seems like it has to trigger at least one major controversy that sparks major nerdrage and gives fans a reason to grouse about it years later. It’s your New Game Enhancements, your Trammels, your Monoclegates, and your Real IDs. So naturally City of Heroes was due for at least one of these bad calls to come along, and that it surely did. A little over a year after the game launched, a decision was made to course-correct what the devs saw as a problem and the players saw as an essential part of their happy fun time. You know where I’m going with this. Oh … [Read more...] about The Game Archaeologist: City of Villains, enhancement diversification, and Going Rogue