On the flip side, both of the trial fights required at least 4 wipes before my teams were able to get them down. Compared to the first time through, folks seem to be having a bit more trouble with mechanics and DPS checks. I was hoping at this point that we’d be getting people who were familiar with the fights, but both times, half or more of the team were new to the trial. I’m not sure how that bodes for the final battle, but I’m not going to worry about it too much at this point. … [Read more...] about FFXIV: Shadowbringers – Second Time Through MSQ
Second time around shalamar
– PC MMORPG dives into the mobile world for a second time
First, the obvious negative from the start includes the gender and race-locked classes. I am not so much into this feature, since the limitation is to make sure Forsaken World is not 10 GB in size and cause massive lag on the battlefields since the connection has to render so many different characters. It makes up with the typical in-depth character customization feature though. I do know a little lore about Forsaken World (PC version), and apparently this new mobile version is a prequel as we see the founding fathers of each race. Cool! … [Read more...] about – PC MMORPG dives into the mobile world for a second time
Making A Second Life Mesh House In Blender – Part 2: Planning is Important
So, I decided that this method of building wasn’t going to work out for me. However, I learned a lot of neat and important skills from this video. Namely, how to duplicate objects and how to work with edge loops. I’ll go into some of that in my next post! … [Read more...] about Making A Second Life Mesh House In Blender – Part 2: Planning is Important
E3 2018: A second look at Trion’s Defiance 2050 reboot
A second try While testing is never perfect, it has given Trion some good feedback from their fans. Listening to fans is actually a lot of what we discussed about 2050‘s development. This is supposed to be the “definitive” Defiance experience. Feedback has helped the team tweak the game a bit, like cleaning up the UI to be clearer and easier to read. It’s easier to understand power and investing, and you’re able to fix how you invest your points whenever you want, even during a mission (though it’ll probably kill you). Where there was once a lot of intimidating numbers, now there are smaller ones with small descriptions to explain what they mean, slightly aiding in erasing the earlier exploitive gacha-based mobile games system experience I initially had. … [Read more...] about E3 2018: A second look at Trion’s Defiance 2050 reboot
Pantropy’s second Kickstarter successfully funds and hits five stretch goals along the way
“Thanks to all you amazing guys, we have reached our funding goal within 24 hours,” the team announced back at the campaign’s beginning. “That’s amazing and we can’t thank you enough! We can’t wait to have a huge event with all our backers in may and meet you guys in-game.” … [Read more...] about Pantropy’s second Kickstarter successfully funds and hits five stretch goals along the way