First, the obvious negative from the start includes the gender and race-locked classes. I am not so much into this feature, since the limitation is to make sure Forsaken World is not 10 GB in size and cause massive lag on the battlefields since the connection has to render so many different characters. It makes up with the typical in-depth character customization feature though. I do know a little lore about Forsaken World (PC version), and apparently this new mobile version is a prequel as we see the founding fathers of each race. Cool! … [Read more...] about – PC MMORPG dives into the mobile world for a second time
Second year second time
I know you folks are probably tired of hearing me gush about SL, horses and Bento avatars, so I’ve decided to reopen my old Second Life blog at the original URL to chronicle my discoveries there. While I can’t see myself breeding a whole lot, considering how broke I am, I have a lot of ideas on things to write about aside from just the pets. … [Read more...] about Second Life: Finding Water Horse
#5: VanguardYes, this game had bugs. Yes, it didn’t get the love and attention it deserved (nor could SOE offer since the code was so cobbled together when they bought it they’d really need to just remake the whole game from scratch to be able to add content). Still, the game had those elements that made it a vast, varied world that I could live in, not just play through. It had some of the best classes ever created. It had a superb housing system, with an ability that was then taken and incorporated into SOE’s other games. Bless you Vanguard for giving us decorating on the Z axis! It also had a brotherhood system that would ensure that you’d never out-level your friends and make grouping and doing the content together impossible. That was definitely a treasure! Suddenly you weren’t tied down to only playing when your friends could. You could actually still enjoy the combat content of the game those times you couldn’t both/all be on; you didn’t … [Read more...] about Massively Overthinking: Our five favorite MMORPGs of all time
Though I’ve been away from Second Life for about 3-4 years, I still keep up with a number of blogs. So I knew about the whole SL Bento project going on while I was gone… I just didn’t know exactly what it meant. This turned out to be one of the most exciting parts of returning to SL. … [Read more...] about Second Life: Bento is Pure Magic!
Way back in the long distant past of early 2013, Jeremy Soule launched and successfully funded a Kickstarter campaign for The Northerner, a symphony by one of the greatest video game music composers since Tommy Tallarico. Expected to launch in September 2013, The Northerner would be Soule’s first foray into the grand traditions of classical music. For fans, this meant more music from one of their favorite composers, and generally a safer genre to back on Kickstarter over gadgets or video games. As with any campaign of this style, the pitch seemed foolproof. Here you have a known composer backed by reliable people, asking for $10 grand, making over $100 grand, who says the only risks are the summer recording sessions going as planned. … [Read more...] about Crowdfunding Fraudsters: Jeremy Soule and The Northerners, a Five Year Ballad