(looked around, didn't see anything about initial builds in the past 6 months, sooo) We've known for a while how the attributes are going to work (ie, it's all at character creation, using 'x' points, plus potentially getting 2 more in each stat via a skill in that stat's tree) - I want to do a bit of an analysis, and see if anyone has picked their first stat build? (yes, we've had a "what's your first build" thread, but no one has really talked about how they are going to build towards it) Further, we know each stat gives a big bonus for hitting 20 - a big damage buff, improved regeneration in hp or mp, big accuracy and evasion buffs, and a large luck bonus. there are some things to consider - Humans at 120 points, and the others have 100, but with one stat being "cheaper" - encouraging the use of that stat (plus some other non-stat bonuses, because the cheaper stat doesn't quite cover things). All stats start at 6, and maxes vary by species (but centered on 18), with 10 being the … [Read more...] about Character Creation: ideal build analysis, and discussion of initial attribute builds
I'm wondering if a mage build needs Perception and Dexterity to land spells more often. How about DD spells? And more importantly how about illusion, charming, psychic attacks, healing or bard skills? For pure Intelligence based, targeted DD spells it might make sense. For psychic, charm and illusion spells (magic schools governed by Int + Charisma) it makes a lot less sense. For summoning or bard spells it makes no sense at all. And it would be a problem for making efficient charisma-based magic builds, as one would need Int + Cha + Perc + Dex to be efficient (with very little health as a result). If Perception and Dex are the basis for hit rates (accuracy) of all types of attacks (melee, archery/ranged and magic), then marksmen and assassins would clearly have a huge advantage, as these are their school-governing attributes anyway. They could then easily stack health (Con) and mana (Int) on top, while the charming mage would have to live with minimum health and carrying capacity. … [Read more...] about Is accuracy rating (Perception + Dex) affecting spell hit chance?
Magic users will end up OP compared to physical users. __ If DEX and PER add nothing significant to magic users (and they do not), then magic users will be OP compared to physical users. "Why", you ask? Because everyone uses INT to learn and progress, and everyone uses mana to fuel skills. Now if you have an archer with 20 PER and DEX, and 10 INT, and you have a magic user in lets say 20 INT and CHA (or something), and 10 DEX, they will both be EQUALLY effective in combat, cus they both have their main attributes maxed to 20 BUT magic users will learn faster (due to their main skill also being used for skill progression) and thus progress faster (and progression will take long time), and they will also never lack mana to fuel their skills (INT=mana fueling all theirs skills, while archers for example also needing mana for part of skills, while having INT on only 10 if they wish to max their primary attributes). This ends up in magic users being OP compared to non magic users that can't … [Read more...] about Why Magic users will be OP compared to physical users
Play Star Trek Online for freeThe Ambassador-class ship in Star Trek Online is an odd ship, a clear forerunner to the Galaxy-class popularized in The Next Generation that occupies an unusual spot on the game’s ship hierarchy. So how would you like to fly the prototype version as a remade support cruiser? The game is rolling out new versions of the Ambassador-class for Federation players and the Vor’cha-class for Klingon players, taking these older designs and enhancing them, cutting new lines, and crafting ships that look at home alongside more modern craft. Both ships feature what are meant to be top-secret temporal systems allowing the craft to do weird things to the flow of time in combat, as well as serving in a support role on the field of battle. There’s no precise timeframe for the release of these new ships, but expect them sooner rather than later. On a wholly unrelated note, you can also play some random task force operations with the developers on Wednesday … [Read more...] about Star Trek Online introduces new versions of two classic ships
Old-school MMO fans might want to pack their bags because next month, NCSoft is gonna take everyone on a nostalgia trip back to the halcyon days of the early 2000s with the launch of Lineage II Classic. Releasing as a new server type within the current Lineage II client, Classic servers will retain “Many of the graphical and technical improvements that players enjoy in Lineage II today,” but “the available races, classes, leveling experience, and systems are reminiscent of an era before the release of Lineage II: Goddess of Destruction.” MMO gamers will recall that classic versions of the game already exist for European and Russian regions; this will be a first in North America under NCsoft’s banner. Upon Classic’s release on October 3rd, players will be able to experience Lineage II in all its original, grindy glory. As far as available content goes, the official FAQ states that “the initial Classic release will not have the Olympiad, Castle, … [Read more...] about NCSoft announces Lineage II Classic server coming October 3rd