Late last week I was treated to a preview of the newest living story episode and the features coming along with it, including Sun’s Refuge and the new legendary weapon Xiuquatl. So, let’s take a deep dive into these aspects and get a taste of what’s waiting for you in this new update. Also, for the story stuff later in this article I have stayed away from revealing any major story spoilers for this episode, so as long as you are caught up on the current season you should be safe from spoilers. advertisement Sun’s RefugeFor Sun’s Refuge ArenaNet has taken lessons from current home instances (which are located in the main city for your character’s race) and guild halls to meld these distinct systems into something which can grow with our characters. The base of the instance is similar to guild halls in that it’s pretty huge and sprawling and there are various upgrades which can be unlocked and will change how the instance looks the … [Read more...] about Guild Wars 2: Episode 4 Preview
Seung ni bay road
Named one of TIME’s one of the top 25 Blogs of 2012 – herbadmother.com is owned by Catherine who is also the Editor In Chief of Disney Interactive Family. Catherine has an ambition to be an author of political thought and children books. Catherine loves to write about Africa, babies, bad mothers, celebration, Canada, blogging, breastfeeding, HIV, digital life, Disney, feminism, social media, photography and motherhood etc. on her blog herbadmother.com Achievement of Catherine and herbadmother.com Named one of TIME’s Top 25 Blogs of 2012 She has also made appearances on TVO, Lifetime Television, and Disney Family’s ‘Get Hatched’ video series with Teri Hatcher Her Bad Mother has been mentioned in the New York Times, the Washington Post, the Globe and Mail, the Toronto Star, the American Prospect, the London Times, and sundry other publications, as well as on CNN, ABC, CBC and the BBC online. She also speaks regularly on mothering in the public sphere, … [Read more...] about Best Mommy Bloggers and Their Achievements
Grey Misty Way It is 6 am on the morning of Pax and here I sit in my hotel room dressed and ready for the con and trying to knock out my routine early morning blog post. Right now my plan is to try and be at the convention center around 9 am because I assume at least on the first day there will be lines to get in. This also gives me time to iron out where I will park and such, and to find some serious caffeine on the way there. The hotel I am staying in offers a free hot breakfast each morning, so I am most definitely going to partake of that. Yesterday was a pretty trippy day as far as travel days go. We left the house around 7 am and ended up pulling into our hotel shortly after 8 pm. So while the actual drive time was only around 8 hours of that… we meandered our way, had dinner with friends and wound up here about thirteen hours after we began our journey. As far as travel days go yesterday was a dreary one. From the moment we left … [Read more...] about Twas Morning of Pax South
Every time I see and learn more about Dual Universe, I have that feeling that this may be The One. The one I have been waiting for. The one that lets my sandbox dreams run wild and unfetter my creativity. The one that feels like a glorious merging of Landmark and Star Citizen. I am so excited that this may be the game I can delve into and build that virtual life/operation/empire that has been waiting so long to be realized. And recently, I got to see and learn more. I sat down with Baptiste Agati, game designer, and Olivier Derache, marketing & PR manager, for an interview and demo of the space sandbox’s almost alpha 1 build that opens its doors today. And yes, it all made me much more excited. What’s new? Plenty. Since the last time we spoke, Derache said the team has been dedicated to making a full gameplay loop. As the rest of the Alpha 1 players join in, they’ll get to enjoy the changes to planetary scale and ship build size (bigger is better!), the starter … [Read more...] about Previewing Dual Universe’s bigger, better alpha experience – including crafting
GET GOOD OR GET GATHERINGGuild Wars 2 has been around for an age now. Not only is it a mature MMORPG but it’s still growing. After more than six years, I can still remember finding ArenaNet’s approach to gathering mind-blowing. Like world events and mob tagging, the gathering system in Guild Wars 2 dragged us out of the dark ages. Traditional gathering systems had too often left players fighting over resources that were decidedly finite. It discouraged people from grouping up, caused spawn strife, and pushed communities, in the physical sense, apart. Guild Wars 2 introduced a way to keep players away from this competitive collecting and playing together. In a move that seems almost obvious now, ArenaNet instanced gathering nodes, materials, and collectible resources to individual players wandering the Plains of Ashford or skipping through the Streets of Divinity's Reach. advertisement I started out this weeks column with the intent of putting together a rough … [Read more...] about Guild Wars 2: Playing Together or Getting Further Apart?