There is no shortage of things to do in Guild Wars 2. Wandering around the world and exploring is a joy, and players are rewarded for doing so. Fractals and raids are generally well received by groups. PvP and WvW could use some love, but both still have a fairly healthy playerbase. We get a nice steady stream of new story content, with each Living World chapter accompanied by a decent sized zone with new achievements to earn, new items to find, and new dailies to chase. But I feel that there is a big hole in Guild Wars 2’s content: housing. Housing isn’t as much of a staple MMO feature as it used to be, but Guild Wars 2’s world just begs for it, and it would be a huge boon to the game’s large RP community. Last year, Massively OP’s Justin put it at the top of his list of MMOs that desperately need housing, and I agree so strongly that I want to talk about it in more detail. I know what many people are going to say. “But the home instance is … [Read more...] about Flameseeker Chronicles: Guild Wars 2 needs real housing
Should i auction my house
Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing. “I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.” But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what … [Read more...] about Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?
The first parts of this series were posted a long time ago, but I recently stumbled over one of them again and figured I should add Wildstar to this list. If you are wondering what games have been covered here before: Lord of the Rings Online, Aion, Rift and Everquest 2. For Aion, I got help from thevalliants and the post for Everquest 2 was written by Rakuno, as I did not play nearly enough to even start writing about the housing system in Everquest 2. If I had to rate the housing, I would put Wildstar slightly below Rift with Rift being my number 1. I cannot properly rate Everquest 2, as I never played it enough to properly judge that system well enough. I think seeing how old the game is, though, and how I didn’t like being restricted in access to the auction house etc. without paying a monthly fee, I would still rate it lower than Rift and Wildstar, simply because I think getting items for my housing project (or the money to buy said items) is easier in … [Read more...] about Housing in MMOs: Wildstar
Rift has managed to take all of the essential “must have” bits of various games I have played, and roll them into one easy to use interface. I think this is many ways has lead to the “familiar but different” feeling so many players have had. However, as I play the game, often I have a moment where I think, “man what I wouldn’t give for this feature from this game”. As a result I have built a list of the top five things I miss from other games. I have listed these in order of least to most important. 5: Appearance Slots and Items How many times in an MMO have you had to replace a really amazing looking green item, with a horrifically bad looking blue or purple? I know for me, this has happened over and over in every game I have played to this point. In a game with appearance slots, this is no longer a big deal. You upgrade the item, and drag your old item into the appearance tab for that gear slot and presto, … [Read more...] about Five Things I Wish Rift Had
This is part 2 of the “Housing in MMOs” series. Part 1 was looking at Lord of the Rings Online. Today’s MMO is Aion. This blog post was largely written by thevalliant and edited by me in some parts. While I did play around with my free studio in Aion, I really don’t know that much more about housing in the game, so I asked somebody who does. When reading this article, please keep in mind that we both play on the European servers which are handled by Gameforge while the US servers are still handled by NCsoft. There may be differences in details like item shops, etc. between those two versions. There are 5 types of residences in Aion: studios, houses, mansions, estates and palaces, in order of grandeur. These can be found in three areas for each race (Elyos and Asmodians): two ‘contested’ areas (where PvP may occur) and one ‘neutral’ area, that is the main ‘residential area’ for each race, Oriel (Elyos) and Pernon (Asmodians). … [Read more...] about Housing in MMOs: Aion