For those wondering, Kaylynn Langerak, my Sim’s girlfriend, mourned for a while but then got over it. She inherited his vast fortune, bought a large house and moved into it with her seven daughters. On the other end of the spectrum, two of my Sim’s children by Jess Eastman died not long after he did, for reasons that still remain a mystery to me! I could only guess that, due to the Eastman household of eight only having 50 Simoleons in shared income between them the last I checked, they starved to death. Very sad. … [Read more...] about Sims 3 Saturday: RIP Sim, Survived By His 98 Children
Sims 4 lawyer career mod
I think that the random nature of the weather and seasons really spices up the normal day-to-day Sims play… which can fall into a rut once you get your Sims to a comfortable space. Weather doesn’t change things so drastically that it distracts from the base game, but rather adds another layer of immersion on top of what was already there. … [Read more...] about Sims 4 Seasons Fun
The rise of blogging and social-media in past couple of years is remarkable. No one ever thought that online media will replace traditional media, and more over blogging will not be seen as just hobby. But being an Indian, it’s really hard to be a blogger, and here I will outline some of the common problems we face being a blogger. This post will be incomplete without your input, so I suggest you to also mention your viewpoints on why blogging as a career is not so favourable for us, and what we can do to make it in our favor. … [Read more...] about Why Career As A Blogger Is Tough In India?
That wasn’t the only problem. As originally designed, Koster admits, the closed economic system of UO wouldn’t have worked perfectly either; he calls it a “mistake,” with mechanics that ended up gutted because they just weren’t fun. And that’s chiefly because of the players. Players are incurable hoarders, which means a large amount of resources in the game will just sit around in someone’s bank (or a shopkeep’s bloated inventory) rather than keep moving through the world, at least if there are insufficient drains or uses for the item. Another fascinating bit: He reminds the reader that while in the real world, we find it acceptable that making wooden foozles may not make money, but in a virtual world, players will literally file bug reports when there’s no market for their craftables. After all, why would a dev put it in the game to be made if it was worthless? That doesn’t mean Koster has given up on the dream; he’s … [Read more...] about ‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online
No, it couldn’t. I’m going to explain this in clear terms because Jack doesn’t seem to understand the difference between video games and cigarettes or alcohol. Cigarettes are age-restricted by federal laws created by the Food and Drug Administration. You need a license to sell cigarettes, alcohol, actually any legally age-restricted merchandise and that license comes with agreements to follow laws and regulations on what you can sell, who you can sell it to, and how much you can sell and when. … [Read more...] about [Column] Fact Check: You Can’t Teach An Old Jack New Tricks