The first is that you select stages before choosing your fighter. It may not sound like a big deal, but it’s huge, and perhaps the most visceral change. Again, many Smash stages have hazards, unless you put them in a kind of tournament mode that simplify them to be uniform aside from their appearance (like they are in most Street Fighter games), or now simply turn off the hazards. Knowing if you’re doing more of a tournament type level, hazard level, or even side-scrollers (where the level moves and you’re fighting both your opponent and the approaching ringout) really helps you figure out which fighter will work best for the fight. … [Read more...] about E3 2018: Hands-on with Super Smash Bros Ultimate
Splatoon 2 compatible amiibo
Hardcore/casual support This is where I’d like to introduce the issue with the community rules and support. While some competitive players were throwing a fit about free-for-alls with items and hazards (basically what the series has been about right out of the box since the original game), casuals like me can’t experience the full craziness the local multiplayer game allows for if we go online. I don’t just mean using the “spirits”; I mean features like the new “stage morph” where mid-way into the fight the level changes. Even some basic features, such as “auto-handicap,” which makes frequent winners easier to launch than losers so matches can be somewhat more even, are also missing. … [Read more...] about Massively on the Go: Smash Bros Ultimate’s online scene, one month later
Community engagement as cheap content OK, so let’s say Niantic’s over worked and understaffed. Maybe they devs are still playing catch up, and despite innovating their other games, Nintendo is telling them that they have to play by old Nintendo’s rules. If, for whatever reason, Niantic can’t add simple features to flesh out basic gameplay, including community quests, then why aren’t we seeing more community engagement? I don’t understand the lack of support for local scenes or fan sites ala Hearthstone’s Fireside Gatherings or even Nintendo’s involvement in Splatoon’s Battlefy tournaments. I’ve seen multiple tech sites get exclusive interviews, but mega-fansite, Serebii.net, gets nothing, nor do MMO sites. I would think, if Niantic is pressed for official representatives, it could create a system for fan participation, or get assistance from the Pokemon Company for this. There are already many Nintendo and … [Read more...] about The Soapbox: Why is Pokemon GO still a tech demo?
Battery life held out pretty well overall during my playthrough. I found that I averaged about 3.5 to 4 hours of play before needing a charge while playing in handheld. To be fair I did do a lot of pick up and put down so some battery life was expended in standby mode. If your looking for those 12 hour grind fests in handheld mode I would recommend a battery pack or sitting near an outlet as you will definitely need an external power source for long runs. … [Read more...] about Diablo 3 Switch Review
So, I quickly did some research about how the Wii U backwards compatibility works with Wii stuff, including the VC. I got to thinking how my little Wii could be nearing 10 years old soon – I don’t really know the age because I bought it used, but it is an earlier model. And I saw how some games were exclusive to the Wii U store – OMG: Uncharted Waters: New Horizons? Really?? … [Read more...] about Why I Just Bought a Wii U