Every time I try to play more than one MMO I end up feeling ‘off’ somehow. The hardest part is playing with people who don’t play both. Let’s say I have friends playing one, and family playing another… or online friends in one and online friends in the other. It’s hard for me to split that time well, and I end up feeling pulled in opposite directions. … [Read more...] about Can You Play More Than One MMORPG at a Time?
Split second timing
The nice thing about Linden Homes is that you are promised a 512 lot with a house. That house doesn’t count against your prim count. So you had a full 112 prims to decorate, and you didn’t have to go hunting on the mainland, or pay an additional cost for land. Especially when the mainland can get to be a cluttered mess, depending on your neighbors. … [Read more...] about Second Life: Returning… and Getting More Land!
I was really surprised at how much time and detail went into these quests. The HUD could actually house and serve up all the videos (hosted on Vimeo), or you could watch the cutscenes outside of SL from the video link that the quest gave you. This was nice for the moments when the lag was just too much.. or if you didn’t want to give SL media permissions. … [Read more...] about Second Life: Finding Gold at the Fantasy Faire (A RFL Event)
To help launch their new project, Bungie made the dubious decision to sign a 10-year publishing contract with Activision, but now the two companies have announced that the relationship is coming to a premature end. A joint statement released on the official Activision twitter account makes the split official. Bungie released a lengthier post on their official site outlining the split. While the full terms of this early termination have not yet been made public, we do know that Bungie is getting custody of Destiny. … [Read more...] about Activision And Bungie Are Splitting Up, Bungie To Take Over Destiny Publishing
Before we get to the methodology, we need to be clear that everything has limitations. With time constraints involved, we decided to use a range of real-life hardware rather than virtualize all the testing. With a virtualized system we would find definite granular control of CPU, memory, and disk resources but it does have a few downsides. The ease with which we can change out the underlying hardware, throttle GPU utilization, and hot-swap hard drives made a compelling case for using local hardware. We might very well see some perception issues due to the incredibly complex network configuration involved in delivering an MMORPG. Bearing all this in mind let’s get onto the plan of attack. … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?