*Blows dust off Xbox360* Oh, what have we here? I’ve been spending a lot of time playing MMOs lately. Aside from using my Xbox360 to stream the occasional episode of Star Trek: Enterprise, the poor console has been pretty much neglected. Well, that’s going to change this week. A few days ago, I found out I still had some credit left over at the game store, so I took a trip down there yesterday to see what I could pick up. Guess I chose a hell of a day to do that. Being a new game release day, the place was swarming with people looking to get the week’s big titles — Red Dead Redemption, Alan Wake, the new Prince of Persia game and ooh, Shrek Forever After. In the end, it came down to RDR or Alan Wake. After much consideration, I chose the latter because: It’s described as an “intense psychological thriller”. Oh oh oh, I love those. It’s supposedly inspired by shows like Twin Peaks and the X-Files, as well as the works of Stephen King. I … [Read more...] about I Pray I’ll Never Find Myself Stranded And Alone In The Misty Woods Of Maine
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I finally had time the other night to dig into one of my Steam summer sale purchases: The Long Dark. Out of the widening field of survival-type games, this one’s kept my attention over the years for its more natural setting and its kind of attractive art design. No zombies, no cannibals (that I know of), just a lot of snow, ice, hints of the apocalypse, and hungry wolves. Loading up, I elected to play a standard sandbox game of Mystery Lake. Without any instruction or futher ado, the game dumped me right into the middle of the Canadian north, with snow, pine trees, and rocks to all sides. I had a backpack full of gear, but it was quickly apparent that the environment was the true monster here. Without food, I’d die. Without water, I’d die. Without heat, I’d become a Sypsicle. And without sleep, I’d start to fall apart. It’s the basics of survival in a very inhospitable place, and that’s kind of appealing. Without any signs or hints where to go, … [Read more...] about The Long Dark: 24 hours of terrible survival
GameDaily has an interview with Rend’s Jeremy Wood this week that covers a bunch of meta topics of interest to MMO players and watchers of this oddball hybrid title. While Rend has no plans to suddenly become a battle royale title, Frostkeep is very much watching what the MMO subgenres and companies are up to in order to “fill the same psychological needs that are being filled by those games in [Rend].” Specifically, Wood says his team learned a lot from Blizzard and the MMO genre. “Our biggest takeaway from our Blizzard experience is you can make a fantastically unique product without really inventing anything new,” Wood explained. “Blizzard got where they are by taking inspiration from all sorts of different great pieces of games in different genres.” “When we started looking at how do other games solve [survival and RvR game problems,] we saw a lot of interesting stuff from the MMO space with the Dark Age of Camelot, even PlanetSide … [Read more...] about Rend’s Jeremy Wood on how Frostkeep borrows from Blizzard, Dark Age of Camelot, and PlanetSide
If you will not turn to the Dark Side...then perhaps she will. Probably one of the most unique features about Star Wars: The Old Republic is the alignment system — your ability to earn Light Side points or Dark Side points. You can choose to be a paragon of virtue or a master of evil, or neither if you choose to remain “grey”. During the game test, I played around with my characters’ alignments in every which way, from straight out grinding LS/DS points to trying to remain perfectly neutral. In retrospect, I don’t really know if that sat well with me. Any time I tried to force myself into a mold, I found myself removed from the game’s story as well as my character. And not only did it take the immersion out of it, we all know BioWare’s idea of what constitutes as LS/DS can be a little whacky as well. Not all the time…but definitely sometimes (as a general rule, if you want Light Side points, side with the orphans! Even if the alternative … [Read more...] about SWTOR: How Will You Tackle Light Side/Dark Side?
This mornings post is something I have been kicking around in my head for awhile. If you have read any of my blog over the last few years, you will already know that I am nigh obsessed with Destiny. I am not exactly sure what it is about this game that draws me to it so much, but I am smitten. One of the big problems however is that it can be more than a little obtuse for new players. There are so many things that you COULD be doing… that it is sometimes hard to identify what it is that you SHOULD be doing. One of the key goals in the game is the improving of your light level, which is for all intents and purposes exactly the same thing as the modern MMO concept of item level. Higher light level means you simply perform better, in having slightly better stats on your gear… as well as doing more damage. Your light level also dictates how well you will perform against the various levels of content in the game from Patrols, to Strikes, … [Read more...] about 400 Light Solo