Let’s start this off by talking about Black Desert Online. They’ve added in a new system that allows you to embrace your inner virgi-I mean, your.. ability.. to.. woo, yeah we’ll go with woo, various NPCs spread throughout the large sandbox world. … [Read more...] about Your Weekly Byte Of MMORPG News: Star Citizen Alpha 3.2, Warlords Awakening, Fractured And More!
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Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience. … [Read more...] about Roberts Space Industries and Cloud Imperium Games launch Star Citizen Alpha 3.1
Derek Smart, longtime critic of Star Citizen and chairman of the Chris Roberts hate club, was blown after getting a chance to play the release build of Star Citizen. So much so that he simply tweeted to Chris Roberts "GGWP" and promised to livestream himself eating his hat on April 15th, the game's launch date. … [Read more...] about Star Citizen Gets Official Release Date
“We are building two of the most ambitious games ever embarked on in gaming,” Roberts said in today’s statement, drawing a firm distinction between the single-player and multiplayer experiences, “with budgets that are unmatched by all but the very biggest projects.” … [Read more...] about Star Citizen Raises $46M In Funding From Outside Investors Valuing Company at $460M
Star Citizen Around the Verse episode starts off with a hilarious fan-made commercial featuring the all-terrain vehicle, the Cyclone, and huge guns. Character Art Director Josh Herman and LA Studio Director Erick Kieron Davis then follows up with a report on development progress starting off with visual effects work on the thrusters and a preview of the weapons currently in development. … [Read more...] about Star Citizen Developer Update Talks VFX, Weapons, & Ships