Camelot Unchained backers were given the opportunity to stress test the game’s servers with a siege scenario that involved 200 trebuchets, over 800 siege engines, and NPCs. As far as stress tests go, this one was the game’s biggest to date and was designed to push the servers and the players’ machines to their limits. City State Entertainment even dissuaded players with older rigs from joining the test and warned players to quit the game if their PCs or laptops started heating up too much. “Now, that doesn’t mean we don’t want you to come, but please keep in mind that this weekend’s test is a stress test. That means we’ll be putting pressure on the servers and on your machines. Now, we’ve had Backers come in with Nvidia 650M cards and be able to play, but if you have an old machine/graphic card/laptop, and your machine is heating up faster than summer in Florida, you should exit the game immediately. If you stay longer, don’t … [Read more...] about Camelot Unchained Backers Participated In A PC-Melting Stress Test Over The Weekend
Stress test pc
Late June’s World of Warcraft Classic stress test gave many MMO bloggers plenty to talk about, with pros and cons being lobbied about from every quarter. MMO Fallout’s Connor praised the game’s helpful community and lively atmosphere, noting that “Classic isn’t so much hardcore as it is slower and more meticulous.” On the flip side, Blessing of Kings’ Coriel has concerns about a lack of help between players: “Classic is a game which requires other people. If there are no other people around, it becomes a very frustrating experience.” The Last Chapter’s Atheme agrees that the community aspect is vital to an enjoyable experience: “People were super good about grouping in Northshire, but not so much once outside of it. I could have just tossed invites myself, and I think in a live game I’ll try to do that or send a tell to prospects. It is all so much simpler with a group.” Misdirections: Learning curves and … [Read more...] about Global Chat: Stressing about WoW Classic’s community
After much consternation, swearing, and the odd reboot it finally happened. I upgraded my PC. I squeezed every penny together I had spare, got new components, prayed to Zommoros that whatever collection of trash I could afford would spit out at least 60FPS, and I started Guild Wars 2. advertisement The result, as you will guess, is a much more complex question than throwing money at a screen and waiting for more power to push past the 60 barrier. MMORPG performance is a multi-faceted issue. It covers various types of technology, distributed computer systems, as well as a multitude of hardware and software layers. So, when one of the community asked what was bottlenecking their game we really had to split the whole question down into several chunks. Going forward I’ll be taking a high-level overview of a number of these technologies, and discussing the systems particular to Guild Wars 2. We might even get some buy-in from ArenaNet on the squirely black magic that … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?
Support Massively OP on PatreonWere you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! As MOP’s Justin Olivetti reminded me this week, there’s are good reasons behind Blizzard’s plan to pre-launch World of Warcraft’s expansion mechanics before its content, and some of those reasons manifested this week – let’s get the rough start and comparisons to old expansions out of the way now, while it doesn’t fully count and before the real hype begins, right? Read on for the very best of this week’s MMO news and opinions. THIS WEEK’S TOP STORIES WoW Factor: World of Warcraft’s Battle for Azeroth feels like Cataclysm all over again - It took me a long time to identify what felt off about World of Warcraft's upcoming expansion. Something was definitely bothering me, but the thing was is that we know… Trion Worlds has been … [Read more...] about MMO Week in Review: WoW’s seventh go-round on the expansion carousel (July 22, 2018)
At the end of August 2015, the fledgling Shroud of the Avatar community gathered together for a massive PvP fight. This wasn’t to be a normal battle, however, as Lord British (Richard Garriott’s in-game avatar) waded into the fray and was the focus of a fierce fight to see who could kill him. Down he went in the end, prompting cheers from the participants — not because they hated him but because it was a reprise of one of the most famous moments of MMO history. A little over 18 years before that Shroud of the Avatar gathering, a similar group of beta players had congregated in the Ultima Online beta for a stress test. In the crowd lurked a would-be assassin who had a dastardly plan: to attack and kill the most revered figure in the Ultima franchise in front of a live audience. A boy named British For Richard Garriott, the birth of his alter-ego Lord British began in his childhood. At a summer camp in his youth, Garriott was given the nickname … [Read more...] about The Game Archaeologist: The assassination of Lord British