Late June’s World of Warcraft Classic stress test gave many MMO bloggers plenty to talk about, with pros and cons being lobbied about from every quarter. MMO Fallout’s Connor praised the game’s helpful community and lively atmosphere, noting that “Classic isn’t so much hardcore as it is slower and more meticulous.” On the flip side, Blessing of Kings’ Coriel has concerns about a lack of help between players: “Classic is a game which requires other people. If there are no other people around, it becomes a very frustrating experience.” The Last Chapter’s Atheme agrees that the community aspect is vital to an enjoyable experience: “People were super good about grouping in Northshire, but not so much once outside of it. I could have just tossed invites myself, and I think in a live game I’ll try to do that or send a tell to prospects. It is all so much simpler with a group.” Misdirections: Learning curves and … [Read more...] about Global Chat: Stressing about WoW Classic’s community
Stress test pc
After much consternation, swearing, and the odd reboot it finally happened. I upgraded my PC. I squeezed every penny together I had spare, got new components, prayed to Zommoros that whatever collection of trash I could afford would spit out at least 60FPS, and I started Guild Wars 2. advertisement The result, as you will guess, is a much more complex question than throwing money at a screen and waiting for more power to push past the 60 barrier. MMORPG performance is a multi-faceted issue. It covers various types of technology, distributed computer systems, as well as a multitude of hardware and software layers. So, when one of the community asked what was bottlenecking their game we really had to split the whole question down into several chunks. Going forward I’ll be taking a high-level overview of a number of these technologies, and discussing the systems particular to Guild Wars 2. We might even get some buy-in from ArenaNet on the squirely black magic that … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?
Last night was the opening of the Fallout 76 PC Beta and by Beta I mean… last minute stress test? I mean there are a bunch of periods between the letters of B.E.T.A. but it might as well have been “Beta”… but my frustrations over people misusing these terms can be a post for another day. The primary reason why I can tell these are Stress Tests and not necessarily bug squashing beta tests is the fact that all of the players have been funneled into a tight play window. So last night for example the test ran from 7 pm EDT to 11 pm EDT… and technically I managed to fire up the game a little bit before that because it seems like they went live a wee bit early. Thursday they are extending the window a bit given the issues that folks ran into last night allowing play from 2 pm EDT to 11 pm EDT… which honestly isn’t super useful to me given that is 1 pm my time and I will be very much at work. … [Read more...] about Fallout 76 B.E.T.A.
At the end of August 2015, the fledgling Shroud of the Avatar community gathered together for a massive PvP fight. This wasn’t to be a normal battle, however, as Lord British (Richard Garriott’s in-game avatar) waded into the fray and was the focus of a fierce fight to see who could kill him. Down he went in the end, prompting cheers from the participants — not because they hated him but because it was a reprise of one of the most famous moments of MMO history. A little over 18 years before that Shroud of the Avatar gathering, a similar group of beta players had congregated in the Ultima Online beta for a stress test. In the crowd lurked a would-be assassin who had a dastardly plan: to attack and kill the most revered figure in the Ultima franchise in front of a live audience. A boy named British For Richard Garriott, the birth of his alter-ego Lord British began in his childhood. At a summer camp in his youth, Garriott was given the nickname … [Read more...] about The Game Archaeologist: The assassination of Lord British
Support Massively OP on PatreonWere you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! As MOP’s Justin Olivetti reminded me this week, there’s are good reasons behind Blizzard’s plan to pre-launch World of Warcraft’s expansion mechanics before its content, and some of those reasons manifested this week – let’s get the rough start and comparisons to old expansions out of the way now, while it doesn’t fully count and before the real hype begins, right? Read on for the very best of this week’s MMO news and opinions. THIS WEEK’S TOP STORIES WoW Factor: World of Warcraft’s Battle for Azeroth feels like Cataclysm all over again - It took me a long time to identify what felt off about World of Warcraft's upcoming expansion. Something was definitely bothering me, but the thing was is that we know… Trion Worlds has been … [Read more...] about MMO Week in Review: WoW’s seventh go-round on the expansion carousel (July 22, 2018)