Intro (feat. “Selbina” from Final Fantasy XI, “New Bellin Port” from Risk Your Life, and “Hermalte Port” from Dragon Nest) “Port BGM” from Lime Odyssey “Lith Harbor” from MapleStory 2 “Aria de Coimbra” from Granado Espada “Saltswept” from Final Fantasy XIV “Port Noble” from City of Villains “Epheria Port” from Black Desert “Port Town Ilfalo” from Wizardry Online Which one did we like best? Listener notes: Katriana Jukebox Picks: “Deliverance” from God of War, “Jump Up, Super Star!” from Super Mario Odyssey,” and “New Junk City” from Earthworm Jim Outro (feat. “Port Malaya” from Ragnarok Online) Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM, Google Play, iHeartRadio, and Pocket Casts! Special nod to Video Game … [Read more...] about Battle Bards Episode 128: Seaside port
Super battle city episode 1
After four years and over 700 MMORPG music tracks, the Battle Bards have arrived at their 100th show! For this centennial spectacular, Syl, Steff, and Syp reminisce about the most notable shows, their best soundtrack discoveries, and their favorite tracks. This super-sized show gets wrapped up with a bout of listener emails and a promise of another amazing hundred episodes! … [Read more...] about Battle Bards Episode 100: Centennial Spectacular
Super Adventure Box initially fit into that release cadence but as time has passed and it comes back to use every year it’s now fit into the festival release cycle which now brings its own set of problems. Halloween, Wintersday, Lunar New Year, Dragon Bash and now Super Adventure Box all sit within an established realm of content that appears for two weeks during the year and then disappears. Halloween has significantly redeemed itself in the last two releases by offering new skins as well as the chance to earn old ones that hadn’t been seen in the game since 2012, by reintroducing cut content in the form of Reaper’s Rumble PvP and adding a race for the newest mount in the game, the beetle. Halloween even got its own major update in 2013 with the Labyrinth added, as well as story instances for the Bloody Prince. … [Read more...] about Guild Wars 2: Super Box Adventures of How I Learned to Love Content Updates
Could inspirational lightning strike twice? So let’s look at all of the advantages that Champions Online had going for it as it barreled into release. Cryptic, then detached from City of Heroes, had the opportunity and experience to make a spiritual successor to CoH that would take what worked and make it even better. It was a chance to start over with a rich and informative body of knowledge with developers who already had a hit superhero MMO under their belt. … [Read more...] about Into the Super-verse: Why didn’t Champions Online do better?
This negative award never fails to generate angry first-time commenters parachuting in to tell us off, so we wearily remind everyone that “flop” can mean anything from outright sunset to financial ruin to simply not living up to insane hype (and that we don’t actually want anything to flop). Given enough time, Star Citizen will inevitably fail to live up to its own lofty promises — both our staff and our community (to the tune of 55% of those polled) are convinced of it. (In fact, our readers are harder on it than we are, having dinged it four years straight.) As in past years, many of the staff and readers who routinely vote Star Citizen most anticipated also think it will flop to some degree – a contradiction that somehow makes perfect sense thanks to the game’s impossibly, tantalizingly vast scope and expense. … [Read more...] about Massively OP’s 2017 awards debrief and annual recap