The last time I’ve done such a list was in 2016. I started this blog post with the title as “top X”, because I have no idea how many games this list will have in the end. When trying to figure out which games should be on the list, my first stop was my Steam profile, looking at the games I’ve played the most. I had first planned to make two separate lists again for games released in 2018 and games released before that, but some games released at the end of 2017 and I didn’t even hear about them until 2018, so this seemed a bit weird to me. I decided to instead separate the MMOs from the other games as they are noteably older. Number 7: Stars in Shadow (Release Date: January 2017) This game is representative of several turn-based strategy games that I bought (it’s a weakness of mine, I admit it!), but never played that much because I feel as if I’m not “getting” everything the game has to offer and I’m missing important … [Read more...] about Personal Top 11 of 2018
Top auction houses in the world
Earlier this week, MOP’s Justin expressed frustration over lockboxes, feeling especially provoked. “As both a player and a journalist, I find it insulting when an MMO studio wants me to get excited about its lockboxes,” he tweeted. “They are poison.” MOP reader and gamer Iain (@ossianos) wants to hear more about poison! “I’d be interested to read an article on your thoughts, and those of the MassivelyOP staff, on how MMOs could otherwise make money,” he tweeted back. Challenge accepted! And perfectly timed for this week’s Massively Overthinking topic. Imagine (or just remember) a world without lockboxes. How would MMOs and other online games survive without lockboxes here in 2017? What should they be doing instead, and what might they have to do when the inevitable gachapon regulation comes westward? Andrew Ross (@dengarsw): I think you can make lockboxes work, but it’s hard. I think Blizzard’s starting to … [Read more...] about Massively Overthinking: How should MMOs make money in a world without lockboxes?
Translations: LIFE AND ENDURANCE: Characters have a life bar and an endurance bar. When you take damage, it will generally subtract from your endurance bar. When endurance hits 0, you're knocked out, not dead. Once you're life has reached 0, you're dead and you will have to respawn at the nearest spawn point. In PvE, creatures are generally not evil so they will leave you alone once you're knocked out. If you don't get killed after being knocked out, you will eventually recover with some of your life gone. Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless). There are conditions that can cause you to lose your life, like sickness. There are spells that allow you to consume your own life and endurance. Assuming you don't get killed, you will eventually recover after being knocked out. The exact time hasn't been decided yet. Your allies … [Read more...] about Summary of the Survival & Travel Q&A livestream.
Worlds Adrift has been one of those games I’ve been closely watching but trying not to jump into until it was ready. I tried one of the alpha weekends, and while it was playable, I could tell I needed to wait, and wait I did. I had faith that once the game would hit Steam (“early access” shield be damned if you ask for cash to play your game), it’d be something that’d move me. In fact, I called it out by name when discussing possible future MMOs that could tackle griefing with a moral system. Today, I’m here to eat my hat, good sirs and madams. While Improbable has been trying to “save MMOs” with SpatialOS, this being the first big MMO that uses it doesn’t wholly impress me. Some things work well, and yes, there are some good ideas, but as a PvP fan, I think there are some glaring mistakes that are going to send a lot of MMORPG players heading for the hills. Let’s dig in. What in the Worlds is right I want to start out … [Read more...] about First impressions of Worlds Adrift: Innovation, Zelda, open-world PvP, and that sinking feeling
This is the full version of entries that have been published in the last week! I just thought it might be nicer to have everything in one huge entry instead of in separate ones (either way: You can find all entries in the category labelled “rift vs. lotro vs. wow” on the right). The topic I wrote some time ago about “Rift vs. LotRO” is still getting readers almost every day. Unfortunately, it is probably not the kind of topic they were looking for. So, since I’ve played both games (at least for a little while), I thought I would make an elaborate posting about those games. I’m also going to throw in World of Warcraft because, apart from playing it as well, the big majority of MMO gamers have played the game or know something about the game, at least. :) (After starting to write this, I realised how long this entry would be in the end and decided to split it into different topics to be posted separately. So expect a posting every day for the next few … [Read more...] about Rift vs. LotRO vs. World of Warcraft – a closer look at all three MMOs (all entries in one)