Great civilizations rise and fall. Nothing made by man lasts forever. Such is the way of things. The same is true of successful video game studios. Success is a double-edged sword. Ask any restauranteur that has attained the highly coveted 3-star Michelin rating about how hard it is dealing with the unrelenting pressure to keep those precious stars. But how do we define success? In the world of video games, executives and shareholders measure success in earnings and stock prices. Others measure success in obtaining high ratings from critics. And some even dare to measure success by the appreciation of their fans. Finally, there is the artist who creates a work of art for himself. Serious video game enthusiasts care about one thing: that the video game they play is the very best it can be. Blizzard Entertainment was once such a company that measured success by the loyalty of their fans, their own love of games and their devotion to excellence and artistic integrity. Back in those days … [Read more...] about 5 Mistakes Blizzard is Making that Distracts them From Making Great PC Games
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I have not been following all of E3 lately, but I did watch a few of the press conferences. Altogether, I did not take away much for me personally, but I saw some interesting games that I’m sure others will enjoy playing! Cyberpunk 2077 comes to mind especially. But I want to go over what got me excited personally! Unfortunately, Elder Scrolls Online wasn’t it. We left our PCs on (they came online at 2.30 am our time), so we were technically watching the stream and received the free mount and crates. But I wouldn’t consider this a highlight of E3. The trailer was well done and I loved the cat’s hiss! Other than that, it doesn’t tell us anything about the upcoming new content, though. In a news post on their website, zenimax gave us some details about the next two DLCs which kind of belong to the Elsweyr expansion, but have to be paid for separately, of course (unless you’re paying for a subscription in which case you can access the content for free). … [Read more...] about E3 Highlights?
In all our many roundups at the turn of the year, we’ve never done one on the legal dramas that have affected the MMO genre. That changes today! Of note, there’s… the lockbox scuffle as various countries turn their watchful gaze on the industry and self-regulation collapses in a puddle of shrugs; the Crytek lawsuit against Star Citizen studio Cloud Imperium; the potential for dead online games to skirt DMCA laws; multiple Pokemon Go-inspired lawsuits and criminal trials; the end of the Warner Bros. and Tolkien estate lawsuit; the continuation of the Oculus/ZeniMax Media lawsuit; the cease-and-desist filed against Asheron’s Call emulators; and a whole ton of Blizzard lawsuits, including the capsizing of the Bossland cheaters following multiple Blizz victories. My favorite, however, is Andrew’s research into whether lockboxes legally constitute gambling – from last January. Enjoy! Call of Duty swatting incident leads to man’s death in Kansas … [Read more...] about A look back at the MMO industry’s law dramas of 2017
Today’s Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical progression like levels or gear grind, what kind of system(s) would you implement to give the game long-time appeal, or “stickiness,” instead of the usual grind? “Interesting PvP” is too obvious an answer, so let’s assume the game you’re making is going to be PvE only. Why not open our series of Kickstarter-inspired staff questions with a really meaty one, right? I polled the Massively OP staffers for their thoughts. Brendan Drain (@nyphur): Removing all progression systems from an MMO feels like a really big ask, but games have existed for a long time without things like levels, unlocks and gear with stats. In many ways, progression feels like a cheap way of keeping people playing in the long term, with goals spelled out explicitly for the player and dangled like a carrot on a stick. … [Read more...] about Massively Overthinking: Making MMOs ‘sticky’ without vertical progression