In its simplest form, Ultima had a clean PvE system that was not driven by quests but by locations. If you wanted to go out to the Orc Fort, you could and battle the Orc Mages, Ettins, and even Orc Chieftains who lived there. If you decided to go into one of the deadly dungeons, it was rough. Even at low level monsters like scorpions would swarm you. The deeper you went the more dangerous it got. Ultima followed the classic D&D idea that at the lowest levels of dungeons you could the most danger. Thankfully everyone had runes to get out when needed. You went in, got what loot you could, and then headed out to safety before the monsters became too much or the player killers showed up. … [Read more...] about What Ultima Online Gave us 21 Years Ago
Ultima online renaissance
While Endless Journey imposes no restrictions on character progression, it does come with a few glaring issues. First and foremost, free players will not be able to access their bank storage. Additionally, free players will not be able to place, own, or co-own a house. These two restricts will severely limit the ability of free players to accumulate and store items. Unless they are eased in some way, these restrictions will limit the appeal of Endless Journey severely. … [Read more...] about Ultima Online Free To Play Patch, Endless Journey, Now Live
If you were around in the early days of MMOs, you probably played Ultima Online. How well we remember the "scary music" when a PK would range near as we were innocently chopping wood to try to craft some type of weapon. Ah, the good old days! The Broadsword team took time out to thank players for their participation and "to those who have left their mark on [the] humble virtual world!" … [Read more...] about Ultima Online Celebrates Its 21st Birthday & Can Now Legally Buy a Beer!
So what does that mean for publishes this year? Is every publish going to be about sailing the oceans, fishing, and pirate hunting? Not exactly - but close! Our goal is to continue to support the events and systems you have come to love while revamping the areas of the High Seas that need it most. In each publish we will be tackling a major High Seas content area and combining it with often requested new features, content, quality of life updates, client updates, tools, and bug fixes. … [Read more...] about Lots of New High Seas Action Coming to Ultima Online
Ultima Online is officially going free-to-play on Thursday, outlaws multiboxing GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel Ultima Online’s 99th update preps free-to-play conversion, adds new official forums Catching up with the Ultima Nostalgia project that’s rebuilding Ultima Online in Wurm Ultima Online says it has ‘no plans to introduce legacy rulesets’ Richard Garriott on how players ‘destroyed’ Ultima Online’s ecology Raph Koster on how Ultima Online pushed the MMO industry forward Ultima Online’s F2P mode launches spring 2018, limits housing, boats, and banks Happy 20th birthday, Ultima Online! Here’s how to get caught up on the OG MMORPG 20-year-old Ultima Online is going free-to-play (kinda) and getting player-generated quests This player is rebuilding Ultima Online in Wurm Online Ultima Online fires employee over cheating scandal Ultima Online … [Read more...] about Ultima Online’s F2P conversion, Endless Journey, is officially live with new ‘deluxe starter pack’