Divergence Online is the next up and coming hardcore indie sandbox, and you can go ahead and stop reading there if you are as tired of that sentence as I am. Maybe it is the four years of writing MMO Fallout that has made me jaded, but when I hear about an indie hardcore sandbox MMO, I no longer have the reaction of a child on Christmas morning. I have the reaction of his friend down the street who knows exactly what his day is going to involve: hand-me-down socks wrapped in a hand-me-down shirt, and Uncle Rob will get drunk and pass out on my bed so I’ll be sleeping on the floor again. I’ve learned a lot from throwing money at projects like Mortal Online, and the lesson is never invest in the guy who advertises his project as being great because it’s kind of like that Ultima Online game back before EA watered it down for the stupid masses. So Divergence Online came to my attention in the way that games in this genre usually do: The fans start being obnoxious, I get … [Read more...] about I Don’t Think Divergence Is A Serious Game
Uncles games
The Game Archaeologist: Neocron
It’s the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn’t solved the issue of war; it’s just raised the body count. PlanetSide 2? Nope — this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it “that game with the most regrettable cover art in the history of video games,” but that isn’t quite as snappy. Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Was it just a myth? A practical joke to make us believe in an MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started … [Read more...] about The Game Archaeologist: Neocron
The Game Archaeologist: Star Wars Galaxies’ NGE
It became one of the most infamous moments in MMO history — and perhaps one of the most misunderstood. For all that the MMO community references Star Wars Galaxies’ New Game Enhancements (NGE) as a synonym for devs breaking a game with a horrible patch, expansion, or business decision, the actual details of the referenced events have become blurred through time, retellings, and a sort of weird mythology. It’s been 10 years since the NGE damaged a game’s reputation, embittered players for life, and made the mainstream notice that not all was sunshine and daisies in MMOs. So how did this disaster occur and what was so bad about it? Well, it happened a long time ago in a studio far, far away… Disturbances in the Force To discuss the NGE, one needs to understand the context of the situation, and for pioneering players, the halcyon days of the early SWG era were sometimes anything but. As visionary and creative a product as Star Wars Galaxies was (just ask any … [Read more...] about The Game Archaeologist: Star Wars Galaxies’ NGE
Massively Overthinking: Being Uncle Owen in MMORPGs
Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO. Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in. “With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s … [Read more...] about Massively Overthinking: Being Uncle Owen in MMORPGs
WoW Factor: Being positive vs. being honest in games criticism
Today’s column is about the time I tackled my father and stormed out of the house. It is also about World of Warcraft. It covers a lot of ground, that’s my point. I’m not going to pretend that I’ve had loads of positive things to say about World of Warcraft over the past year or so that I’ve been writing this column. I’ve had some pretty negative things to say for a variety of reasons. And I’ve been asked, on occasion, why in the world I’m writing about a game that I “hate.” Of course, the problem with that question is that it presupposes that I hate the game, that the only possible reason I could have for saying negative things about World of Warcraft is if I just straight-up hate the title and everything it stands for. And that segues nicely into a wider discussion that applies to WoW as well as discussing things in general. Into an examination of what it means to care about something. And yes, it segues into tackling … [Read more...] about WoW Factor: Being positive vs. being honest in games criticism