If you’re a healthcare provider, then you’ll need to get your ACLS certification. The Advanced Cardiac Life Support (ACLS) is very important when it comes to emergency medical treatment, and passing this exam ensures that you’ll be able to handle various emergencies. Below are some tips that will help you pass your ACLS Examination. IMAGE SOURCE: https://unsplash.com/photos/s9CC2SKySJM Knowing the algorithms While preparing for your ACLS exam, you should spend most of your time knowing and studying the different algorithms within the course. These algorithms are more like flowcharts that tell you what procedure to follow in certain situations. According to https://www.acls-pals-bls.com/pals-certification-recertification/, you should be able to pass your exam easily if you’ve studied these algorithms. There is no specific way on how to study. However, when knowing them, you should be capable of answering questions such as, what scenario is that and what procedure … [Read more...] about Tips on How to Pass the ACLS Exam
Underwood gives update on how face is healing
Digital Extremes has implemented Phase 1 of the Warframe Melee revamp. The changes brought in the revamp are designed to offer players smoother, faster, and more fluid combat. This first phase of the revamp improves combat by allowing players to switch between firearm and melee instantly. It also offers players more control over ground slams, improves visuals, and changes keybindings (Yes… Some will become obsolete.) A full rundown on the changes is available on the Warframe site. Digital Extremes also posted a short clip of the changes in action on their Twitter account. You can watch that below. … [Read more...] about Tenno! Punching Faces Is Getting Easier (And Smoother) With Warframe’s Phase 1 Melee Revamp
Adding a whole lot of stuff to a game in a patch can also break things. It’s not intentional, but it’s inevitable. H1Z1 had an enormous amount of new stuff being added in Season 3 on the PlayStation 4, but that also meant many more opportunities for elements of the game to break, and some of them did. Fortunately for players, the development team worked overtime to address those breakages in an update on Friday, a sequence of hotfixes that required no downtime for their application. Friday’s patch was meant to address memory leak issues, some client crashes, and performance issues due to a lack of optimization on FFA Deathmatch UI elements. Similarly, the patch addressed lobby population issues across the game’s now-expanded modes. Other major flagged issues are currently being examined and bugs are being tracked down for things like leaderboard resets and missing kill counts, so while the first hotfix may not have solved those problem, it’s at least clear … [Read more...] about H1Z1 patches in quick fixes for its mammoth Season 3 update on PlayStation 4
The STar Wars: The Old Republic site has a new mini-interview with Creative Director Charles Boyd where he speaks about the inclusion of some pretty familiar faces in Jedi Under Siege which launched in December. He speaks about the such well-known characters as Darth Malgus, Master Gnost-Dural. He also speaks about new characters, what the team was most excited for players to find in the update and how Ossus is something different from all the other planets. What were some things you wanted to do differently with Ossus compared to previous planets? It had been a while since we featured a big, wide-open planet where you can just wander around and explore freely, so I wanted to be sure we hit that note. I also wanted to be sure we had a strong difference in feel between the Republic and Imperial storylines, with very different motivations involved for each side. We were also able to get some dynamic weather effects on Ossus, something that’s totally new for SWTOR – I’m … [Read more...] about Star Wars: The Old Republic on Familiar Faces in Jedi Under Siege
Let’s be real here, there’s no question in anyone’s mind that DayZ has been in early access far longer than it should be. By the same token, I don’t think anyone would begrudge Radical Heights for still being in early access. But somewhere between those two extremes lie a large number of games, some of whom have been in ostensible early access for months, some of which have been there for years, and so forth. In many ways, early access is like the new version of the game in perpetual open beta; there were many free-to-play games that never technically launched, just stayed in open beta forever until they finally shut down. And yet those games were selling things normally, making the distinction between launch and open beta into a very blurry and nebulous thing. Early access is already blurry, since it asks for money for a game that is decidedly early in its development cycle. So what do you think, dear readers? How long is too long for early access? Is there a … [Read more...] about The Daily Grind: How long is too long for early access?