Southsun Cove basically got “relaunched” and for a few weeks, we can enjoy the mini game “Crab Toss”. Unfortunately, this is just a temporary addition to the game. Either way, it’s there now for us to play. In order to enter, you speak with the NPC “Karlotta” on the small island north of “Sawtooth Bay” who will explain to you what the game is about. As seems to be typical for ArenaNet, this is just a very basic explanation with no way to see the skills you will get before entering the game arena. What I knew from others was that it’s a game where you need to carry a crab. That crab will be in the arena-like place you see next to Karlotta and it’s played against other human players. When you enter, you get tossed in an arena with other players randomly and it’s “free for all”. You can and need to steal the crab from whoever’s carrying it. The longer you carry the crab, the more points you achieve. … [Read more...] about Crab Toss – Skill Overview
Veterinarian skills needed
Today we’ve got an exclusive dev blog from Barunson all about the game’s skill system, a hybrid design that caters to old-school MMO players – with a twist. Dive Into the Astellia Skill Systems MMORPGs are a staple of the Online Game Genre, and at the core of each MMO is the combat system. In Astellia we have adopted the classic Tab Target Combat System along with class-based skill sets, as these hold truest to the Classic MMORPG Experience. However, we are always seeking out new ways for innovation and refinement, to this end we have structured five elements of depth to each users combat experience. Skill Point System The Skill Point System allows users to customize each skill of their character in unique ways based on the skills effect(s) / operation. As an example, the Warrior’s Shield Slam can be modified to have an increased stun duration or have a reduced cooldown based on your preferences. At first glance this may not seem like a major transformation, … [Read more...] about Exclusive: Upcoming MMORPG Astellia Online deep-dives its skill systems
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers. “I remember being dazzled by EverQuest and Ultima as a child,” he wrote, reminiscing about his memory of high difficulty old-school games. “I recently loaded up [Star Wars: The Old Republic] again, and I’m shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. ‘Wait till endgame’ isn’t gonna cut it anymore. I’m over it. I’m done. I feel like I’m just hitting the ‘Reward’ button again and again and again, solitary and alone, like a stupid little rat in the cage.” He then basically blames the perceived shift of the genre on people who don’t want games to be “like a job”: “The genre just seems to be fueled by mediocre, anti-social … [Read more...] about Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?
Playing games as an amateur is one thing, but it’s altogether a different matter if you are keen to be a professional gamer. Professional gamers attain their lot by a mixture of skill, dedication, and commitment, among other factors. But while most of us love playing games, whether we’re playing them online or face to face, if you want to advance yourself as a pro gamer, you may need to work on some skills which are also being utilized by professional gamblers. So, what do you need to know in order to be a professional gamer – or a professional gambler? Here’s a comparison. The skills of a professional gamer Would-be professional gamers will be happy to know that they can also take advantage of the pro gambler skillset, but the first thing you would need to find out is what it takes to be an actual professional gamer. There are some skills you need to develop as a pro gamer first, which include a complete dedication to the game, fast reflexes, an ability to … [Read more...] about A Comparison of the Skills You Need to be a Pro Gamer – or a Pro Gambler
Normally one of the first things you do in any MMO — or any RPG period — is choose a class. It will determine the strengths and weaknesses of your character for the rest of the game, and is probably the most important decision you can make. But some games don’t nail you down like that. These are games based on skill-based progression, where any character can pick and choose whatever abilities they like with little or no limitations. With time you might even be able to unlock every skill on a single character, depending on the game. One example might be Secret World Legends, and while it does technically have classes, I would also cite Elder Scrolls Online as a largely skill-based game. Class systems are so common I hardly need give examples. But which system is superior? The dominance of traditional classes would seem to argue strongly in their favor, but there are advantages to skill-based progression as well. Let’s look at the arguments for each. The Case for … [Read more...] about Examining Class-based Versus Skill-based Progression