Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing. “I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.” But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what … [Read more...] about Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?
Vonage world plan
I’ve mentioned a lot of times, in passing, how my wife and I connected in part through World of Warcraft. But I’ve never actually gone into any depth on the subject, and it didn’t actually happen because I wanted to be involved with her. It happened because I needed a healer. At the time, I had a collection of friends in the game who were all happy to play with me, but we also were all DPS. In the days before the dungeon finder, this meant that forming a party was more or less just something that was not going to happen. So I recruited my best friend at the time with the explicit statement that I wanted her to be our healer. We’re now many years on from that, and pretty much 90% of the time she plays a tank. So from one perspective, that plan was an enormous failure. But we were talking again, and I was hanging out with her when I mentioned that I needed a healer in WoW. “You would like it,” I said. “I don’t have a whole lot of … [Read more...] about How I got married through World of Warcraft
There’s a lot to be upset about with the World of Warcraft Battle for Azeroth prepatch. There’s stuff that just doesn’t feel good any more (and yes, go ahead and make your own jokes there about the implications of that statement, it’s justified). There are bugs and issues that weren’t adequately tested. There’s the fact that this expansion is really doing a grand job of screwing up lots of characterization. But with the pre-expansion event, we can look at a whole list of incredibly dumb things done just in this bit of the story. We only have the first half of the event live right now, of course, and there are lots of dumb choices surrounding this (the fact that the story is in this order, for example), but for today we’re going to be confining this solely to in-universe criticism. And there’s still a column’s worth of intensely dumb decisions being made by someone who is supposed to be a capable military commander, based on all … [Read more...] about WoW Factor: Dissecting the dumb plan in World of Warcraft’s War of Thorns
It’s year two of Pokemon Go. While there’s always room for improvement, enough has changed that I feel comfortable recommending the game to at least pre-World of Warcraft MMO fans. Why them and not the greater MMO community? Glad you (hopefully) asked! Unlike most true MMOs, POGO is still in its early infancy in terms of in-game community. Much as in early online games, players may be able to have a friend’s list, but not only is basic chat lacking but so is guild/clan support. There’s no party system, which means no group finder, let alone instanced content that lets you join in with little to no effort. Like old school MMOs, POGO players have to use a lot of out of game tools for their communities, but there’s enough going on that fellow Massively OP reporters Brendan Drain and Tina Lauro Pollock have renewed their interest in the game. While Brendan had previously attempted some casual raids, both he and Tina had quit … [Read more...] about Exploring Pokemon Go’s real-life communities: MOP staffers revisit the game from opposite corners of the world
The latest Wild West Online patch landed on July 5th, and it brings in some changes like a full Sheriffs vs. Outlaws faction setup and the ability to taunt your enemies. It’s also easier to customize your character’s appearance and several skill trees have been fixed to work correctly with the game’s current build. All good things for the people still playing the game, and all meant to feed into what is apparently a plan to relaunch the game entirely to be more of an online shooter and all that entails: What this “relaunch” plan means for you – our existing players ? to be honest it doesn’t really gonna affect you much – it will for sure will bring new players to the game, as well as add more stuff to do in a game, making user experience more in line with it being PVP shooter game. The developers go on to explain that quests will be removed from farmers, replaced with simply daily tasks that pop up as part of the interface, and farmers … [Read more...] about Wild West Online plans ‘soft relaunch’ to boost playerbase, says playable women are a ‘cosmetic feature’