When I stop to consider that Blizzard is pulling out all the stops for the 25th anniversary of Warcraft and the 15th anniversary of World of Warcraft, it makes me shake my head that it’s been so long. Admittedly, Warcraft has always been part of my gaming life, if not playing, at least by knowing it was there since my first fledgling days as a gamer. Let’s not forget that looking at those two numbers gives me pause and wonder how it is that I got so old. advertisement Blizzard will be pulling out all the stops for what promises to be a huge year for the Warcraft franchise. Players have Warcraft III: Reforged to look forward to, celebratory events in WoW and, last but not least, the launch of Classic, something that many have been eagerly anticipating for a good long while.Last week, I had the opportunity to head out to Irvine, California to participate in a media event to outline some of the first details about the Warcraft celebration. I had the chance to … [Read more...] about Warcraft at 25
Warcraft at launch
It is 2003, and after several years of development and hype, Blizzard Entertainment sizes up its World of Warcraft project. The studio decides that this MMO is getting too pricey to make and is concerned about quality levels, and so shelves it alongside of Warcraft Adventures and Starcraft Ghost. World of Warcraft… never happens. At least, it never launches. The year 2004 comes and goes without the debut of a massively multiplayer Azeroth. With that setup, what would change? How would the MMO industry have developed without WoW? Would another game have become a smash hit? Would other studios have actually released their MMOs without the competition of WoW? What would you have done as a gamer to fill your time? Would you have even been an MMO player? What if World of Warcraft never launched? Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of … [Read more...] about The Daily Grind: What if World of Warcraft never launched?
Blizzard Entertainment announced today at Blizzcon that World of Warcraft Classic will be launching Summer 2019 and will be available to anyone with a World of Warcraft subscription. While WoW Classic is available to beta test today at Blizzcon and at home for those that have a virtual ticket, everyone else will need to wait until the Summer to give it a try. Given how successful classic and progression servers have been in other titles like EverQuest and RuneScape, I suspect WoW classic will be a success. FacebookTwitterReddit Related … [Read more...] about World of Warcraft Classic Launching Summer 2019
Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the games we know now aren’t exactly the same as they were one, two, or more years ago by virtue of change. Thus, it’s often easy to remember that many MMOs launched without what we would consider fairly important features, particularly those specific to the game’s vision or name. I list these today not to make fun of the games (well, not just to make fun of them) but to illustrate how features are often sacrificed in the pursuit of getting a title out of the door — and how far these titles have come. 1. EverQuest: A robust questing system For a game that sports the word “Quest” (with its own intra-word capitalization) in the name, EverQuest couldn’t have been more misleading than the book The Neverending Story. “I’ll take, ‘Things this game doesn’t really … [Read more...] about Perfect Ten: Important features MMOs lacked at launch
Lately I’ve been having a lot of fun with the new outfit system in Elder Scrolls Online. It’s a good system with a lot of options, and it’s helped me enjoy the game a lot more. But there’s a part of me that’s still a bit resentful it took them this long to add an outfit system in the first place. In this day and age, that’s something I expect everyone of today’s top MMO games to have as a launch feature. That got me to thinking what else should be considered mandatory for any MMO launching in 2018. Not every MMO can offer everything, especially at first, but there are some minimal thresholds that need to be reached. These are corners that developers may be tempted to cut, but definitely shouldn’t. An Outfit System Since it was the inspiration for this post, it makes sense to start with outfit systems. The ability to customize the appearance of your character’s gear is one of those things that seems frivolous until you’ve had … [Read more...] about Six Features no MMO Should Launch Without