Surely Multiplayer Would Be Leaps And Bounds Better Groan all you want with this, we groaned too when Dragon Age: Inquisition announced multiplayer functionality. When it launched, we gave it a right go – a party of four players clearing a meaningless dungeon for loot that you couldn’t even use for single player at the beginning. It felt shallow and empty, and was miles behind other game’s multiplayer that primarily focused on PvP (like Mass Effect’s). Surely, if we are to see a return of this feature, it has to be a thousand times better in both functionality, gameplay and rewards. Four years is a long time in the RPG/MMO world where technology and ideas evolve almost monthly, and BioWare must have learned something – Anthem will be the a key indicator of that – to make multiplayer fun. Hell, I’ll go even go as far to say that we don’t need a multiplayer. … [Read more...] about Top 5 Reasons Why We Need A New Dragon Age In 2019
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Dear BioWare: Gives Us The Next Dragon Age Before It’s Too Late
Which Combat System Will Bioware Use? Another reason for wanting to see a new Dragon Age game, is to see how BioWare improves the gameplay. Dragon Age: Origins is one of the best party-based RPG games of all time, and anyone disputing that clearly hasn’t played enough of it. The top-down party view in combat was a great homage to BioWare’s older classics like Baldur’s Gate, yet felt modern enough to keep it fresh. Dragon Age II introduced a new action combat system that seemed to cater to the younger generation who care about fast and flashy pixels. It wasn’t that bad and it did feel good, pity the game didn’t deliver on other fronts. In Inquisition, BioWare went back to the drawing board to mix both Origin’s and II’s combat into one giant mess that felt confusing. Therefore, Dragon Age 4 or whatever it will be called, will have to get the combat just right. … [Read more...] about Dear BioWare: Gives Us The Next Dragon Age Before It’s Too Late
A Champion Has Risen – Thoughts On Dragon Age II
Despite my little nitpicks, Dragon Age 2 is still overall a great game. I really can’t decide if I like it better than Dragon Age: Origins. Probably better, even though they both have their strong and weak points. However, one thing I know that can never be substituted is the warm and fuzzy feeling I first got when I played DA:O, that ineffable sensation that washed over me the moment I discovered I had a very special fantasy RPG on my hands. Like a first love, it’s a feeling that’s difficult to explain, once in a lifetime and unlikely to happen with any other Dragon Age title again. Still, while the first game will always be special to me, Dragon Age 2 is definitely a clear improvement overall. Bioware does it again, delivering a sequel absolutely worthy of its original. … [Read more...] about A Champion Has Risen – Thoughts On Dragon Age II
Dragon Age: Origins – A Run Of The Mill “Witch Hunt”
It’s been a busy week, but somehow I managed to find the time to play the Dragon Age: Origins – Witch Hunt DLC. In preparation I had allotted myself ample time, but in hindsight, I need not have bothered. It was so…short. The whole thing couldn’t have taken me longer than 2 hours to complete, even with a few breaks in between. Granted, I have never before purchased any DLC for this game so I have nothing to compare it against, but for $7 I had expected a longer campaign. … [Read more...] about Dragon Age: Origins – A Run Of The Mill “Witch Hunt”
Dragon Age 2: Making Terrible Decisions And Loving It
I can go on forever about the complexities of the games we play nowadays, but in the end it all relates back to one thing — RPG stories getting a lot more personal. Admittedly, part of it has to do with recognizing the futility of trying to micro-manage every decision, but ultimately, it’s also the realization that it’s no longer so important for me to nail the “perfect” playthrough. Instead, what I really want to do is to play “my” playthrough. … [Read more...] about Dragon Age 2: Making Terrible Decisions And Loving It