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Werewolves dragon age

Top 5 Reasons Why We Need A New Dragon Age In 2019

· November 30, 2018 · Leave a Comment

Think Of All The New Companions Dragon Age’s companion system and how they play a part in your character’s growth in the story campaign is such an important aspect of the franchise. Without your cast of companion characters, it just wouldn’t be the same. We’ve had some amazing personalities introduced with each installment. Origins gave us some pretty heavy hitters like Leliana and Morrigan. Dragon Age: II introduced the well-loved Varric and Cassandra. Inquisition’s Iron Bull, Solas and Sara are all equally interesting, but more importantly was written in a way that added much more emotional depth to the story due to some fantastic twists. How can BioWare outdo themselves in the next installment? … [Read more...] about Top 5 Reasons Why We Need A New Dragon Age In 2019

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Dear BioWare: Gives Us The Next Dragon Age Before It’s Too Late

· July 16, 2019 · Leave a Comment

We Want To See Tevinter Let’s face it – we all adore Dorian Pavus as a companion in Dragon Age: Inquisition right? Besides being openly gay and fabulous, the character adds a lot more emotional weight to the cast. More importantly, Dorian’s idle party chatter in addition to all the lore drops in-game suggests one thing. It all pointed to the Tevinter Imperium. Tevinter Imperium is the oldest extant human nation in Thedas and we have yet to see it make an appearance in game. The prospect of new map areas to explore, NPCS to chat with and fashion to wear is actually rather exciting. If I could pick one location for the next game, it should be Tevinter. … [Read more...] about Dear BioWare: Gives Us The Next Dragon Age Before It’s Too Late

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A Champion Has Risen – Thoughts On Dragon Age II

· March 24, 2011 · Leave a Comment

Despite my little nitpicks, Dragon Age 2 is still overall a great game. I really can’t decide if I like it better than Dragon Age: Origins. Probably better, even though they both have their strong and weak points. However, one thing I know that can never be substituted is the warm and fuzzy feeling I first got when I played DA:O, that ineffable sensation that washed over me the moment I discovered I had a very special fantasy RPG on my hands. Like a first love, it’s a feeling that’s difficult to explain, once in a lifetime and unlikely to happen with any other Dragon Age title again. Still, while the first game will always be special to me, Dragon Age 2 is definitely a clear improvement overall. Bioware does it again, delivering a sequel absolutely worthy of its original. … [Read more...] about A Champion Has Risen – Thoughts On Dragon Age II

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Dragon Age: Origins – A Run Of The Mill “Witch Hunt”

· September 8, 2010 · Leave a Comment

I don’t know if the answers I personally got were adequate. To be fair though, by this point there are so many possible outcomes for the player character, the resolution I was expecting  may be wildly different from another player’s. My PC’s main motivation for hunting the witch was to find out what happened to her child and what her plans with him were (at the time, it appeared the baby was left on the other side of the Eluvian by himself. Way to parent, Morrigan). For others who may have played a male character and got to romance her, their goal might have been simply to reconcile with their lost love, which apparently, you get to do if you play your cards right. After reading what happens in that ending, even I have to admit it’s a good satisfying and heartwarming (again, in Bioware’s strange and messed up kind of way) conclusion. … [Read more...] about Dragon Age: Origins – A Run Of The Mill “Witch Hunt”

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Dragon Age 2: Making Terrible Decisions And Loving It

· March 18, 2011 · Leave a Comment

I used to think that was what I wanted, until RPGs in recent years have made me change my whole way of thinking. Choices in games don’t just come down to multiple endings anymore; favorites like The Elder Scrolls IV: Oblivion, the Fable series, and BioWare titles have all allowed players to make game-altering decisions in both dialogue and events throughout the entirety of the game, some complete with impressionable NPCs and dialogue systems. Somewhere along the way, our RPGs became elaborate affairs encompassing moral conundrums, twisting plot lines and unpredictable variables. Difficult choices became even more difficult, and point A did not always lead to point B. … [Read more...] about Dragon Age 2: Making Terrible Decisions And Loving It

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