As most of you would have known by now, there is an English mobile game based on One Punch Man currently in the pre-registration phase. Titled One Punch Man: Road to Hero, this is published by Hong Kong-based Oasis Games and developed internally by one of its teams in China. Currently the Closed Beta phase for One Punch Man: Road to Hero is ending soon with a data wipe, so we thought it is a good time to briefly go through the game and also share our thoughts. Hopefully the game will get better in future versions! • As much as we would like to proclaim how much better overall the China-exclusive version One-Punch Man: The Strongest Man is, the fact is that these are 2 totally different development teams and 2 different games made for 2 different markets. The western market does not have a choice, so we will refrain from touting the China version too much. • One Punch Man: Road to Hero is basically a character collection game, where characters from both Hero and … [Read more...] about – Quick look at Closed Beta phase of upcoming mobile hero RPG
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Phoenix Labs continues to evolve the world of Dauntless with their latest update introducing a brand-new fully-ranged weapon, the Ostian Repeaters, which players can take into battle today. In addition, Dark Harvest, an expansive new Halloween-themed in-game event, will be arriving to the Shattered Isles, introducing a mysterious and savage, new Behemoth. Available for players to lock and load, the Ostian Repeaters offer a totally new way to hunt Behemoths. The Repeaters are a pair of high-powered pistols that change the way Slayers maneuver and strategize on the battlefield, adding new options to Behemoth combat. Slayers can hammer off shots from a distance, but there are big benefits to getting in close guns blazing. The closer a Slayer is to their quarry, the more damage they’ll do. Slayers that are close to a Behemoth can also siphon off some of the creature’s aether to empower their next set of shots while reloading. The introduction of the Ostian Repeaters … [Read more...] about New Halloween Themed Weapons Are Coming To Dauntless
In a new interview video posted by the folks at NVidia, host Julian Huguet talks with Defiance 2050 game designer Andrew Sheetz about what players can expect from the reboot of Trion’s sci-fi shooter MMO, which officially launched a couple of months ago. Sheetz gives a run-down of the game’s premise for the uninitiated before discussing how the reboot differs from the original launch, saying that what the devs really wanted to focus on in Defiance 2050 was providing “more player agency in their customization.” In order to do so, the devs have implemented the new enhancement system, which allows players to customize their weapons “to a crazy amount of detail,” as well as a new class system, which currently features four starter classes — Assault, Assassin, Combat Medic, and Guardian — as well as one premium class, the Demolitionist, which is “focused on explosions,” as any good Demolitionist should be. Sheetz closes the … [Read more...] about Defiance 2050 interview discusses changes from original game and what’s in store for the future
MOP reader and Patron Brett has a burning question about the lessons we’re learning (and not learning) from playing MMORPGs. “In his book Theory of Fun, Raph Koster suggests that games are really just systems of learning things in a way that we enjoy with fewer consequences. In his words, ‘That’s what games are, in the end. Teachers. Fun is just another word for learning.’ If that’s true, then modern MMORPGs and their narratives would seem to be a pretty mixed bag of lessons – individual power can be accumulated like wealth; evil can be conquered through solo and group acts of courage; violence is a feasible solution to almost every problem; your race, nation or profession defines a lot about who you are; and accessorizing with the most expensive bag is possibly the most crucial decision to make before leaving home. “So with so much opportunity at the moment for our real-world societies and communities to be better, I’d like to … [Read more...] about Massively Overthinking: What important lessons are MMORPGs failing to impart?
Legends of Aria has a big reveal today: It’s completely revamped its graphics ahead of its second closed beta. The word Citadel uses is “drastic,” but, you know, the good kind of drastic. “On July 12, we will be starting a new phase of testing called Closed Beta 2. It will have hundreds of bug fixes, new features, and…an entirely new look for Legends of Aria,” says the studio. “Something this dramatic seems like it should have taken months and an army of people, right? But that would have been a poor use of your investment in us, as gorgeous as these look. It’s been primarily the work of our artists (say hi, Austin and Tiffany!) and a bit of a hand here and there from everyone else, when they needed a short break from bugs and features. We hope you love the new graphics and that they delight you.” Meanwhile, Citadel is running a community-wide internet scavenger hunt. There are 15 new screenshots of the game hidden on 15 different … [Read more...] about Legends of Aria has a huge graphics upgrade in store for closed beta as it kicks off a community scavenger hunt