“One of the biggest problems we run into right away when asking this question is that we still don’t really know what made the original World of Warcraft so successful in the first place. Sure, it was a good game, but it would be highly dubious to claim that the degree to which it was better than its competition was directly proportional to the size of its success.” … [Read more...] about Global Chat: What would World of Warcraft 2 look like?
What do finnish people look like
I wouldn’t demand that houses hold a lot of functionality, although I wouldn’t complain if there was a bit, either. Actually, I would think that the housing and pet system could synergize well, with players able to unleash their favorite two or three pets in their home and enjoy seeing them romp, slither, or flutter around, giving a touch of life to the place. … [Read more...] about What World of Warcraft housing could look like
“Project Oasis World is a new MMORPG (massive multiplayer online role-playing game) that aims to create a living, breathing online world. Our unique player run economies are what make Project Oasis stand out in the MMORPG world. Imagine hundreds of players interacting with each other in a free open world sandbox environment. You choose who you are, what you wear, how you get around, how you earn your living, how you spend your free time. Your only goal: to live.” … [Read more...] about Project Oasis World looks like GTAO with all the murder and mayhem stripped out
If your body is ready for The Division 2’s launch, better get your mind right too: Ubisoft ran a state-of-the-game stream this week, and true to form, the game’s Reddit has compiled all the need-to-know important bits about the endgame. You know, that part almost no one gets to test, but who wants to wait for endgame reviews when launch day approaches? … [Read more...] about Here’s what The Division 2’s ‘living world’ endgame is going to look like
“I actually wanted Origin to do this for real; instead, there was a series of [Ultima Online 2] attempts,” he wrote. “When a 3-D client finally did come along, it wasn’t at all like this. Of course, it totally exposed all the tricks we used in 2-D, like the roof line or the fact that mountains weren’t actually very high. On the other hand, if this had been done during the EverQuest era, pre-WoW and maintained since in the days since, with stuff like tile-based housebuilding, I suspect it could have stayed competitive for a while.” … [Read more...] about Here’s what Ultima Online looks like in a real 3-D client