Guess who’s back. I gave Star Wars: The Old Republic a lot of grief over the course of 2018 for the fact that its server merges outright demolished the game’s RP servers. This may be understandable, all things considered, but it still had a pretty huge effect upon the game’s RP community, and while you could argue it was more a reflection of the state of the game than it was an active snub, it still wound up being one. But people who have paid attention to my writings over the years know that I’ve long advocated Final Fantasy XIV as a great place to roleplay, despite the fact that the game has never had official roleplaying servers. (It does have two unofficial servers that everyone is well aware of, though.) And so now that I’m bringing this back, it seems like this is a great time to start by establishing a foundation. What makes a game good for roleplaying in the first place? A robust setup for character expression It’s really … [Read more...] about Storyboard: What makes an MMORPG a good home for roleplaying?
What makes spectroscopic analysis important in chemistry
Bethesda is at it again. Years after its subsidiary bent itself over backwards to protest that Elder Scrolls Online wasn’t an MMO, the gaming studio is now saying the same thing about Fallout 76 in the guise of a sponsored post at PC Gamer. It’s a strange read because along the road of this argument about how different Fallout 76 supposedly is from a standard MMO, Bethesda lays out many familiar elements to games in that genre. And putting aside whether or not Fallout 76 technically is an MMO, we all know that games can feel like MMOs despite its feature list. Case in point: the original Guild Wars. Remember the “It’s not an MMO it’s a CRPG!” battle cry? That phrase got so much pushback and so many people insisted that it was an MMO because it felt like it. So that brings me to our question for today: Technicalities and definitions aside, what makes a game feel like an MMO to you? Every morning, the Massively Overpowered writers team up with mascot … [Read more...] about The Daily Grind: What makes a game feel like an MMO to you?
Play SWTOR for freeFrom time to time, I like to break from talking about the latest news from Star Wars: The Old Republic to talk about what I enjoy most about the setting that BioWare provides: a roleplay platform. Of course, I’ve talked about the good and the bad of the game as a roleplay platform on many occasions, so I’m not going to dive into that today. Let me say up front that it’s not a perfect platform for roleplay, but I love roleplay in MMORPGs. I also love Star Wars, and this is the platform we have right now. Hit me up in the comments if you’d like to continue that conversation. This week, however, I’d like to take apart how I construct an event for whichever SWTOR RP guild I happen to be a part of now. For anyone that might have taken part in an event that I created, you would know that I usually handle them similarly to a tabletop RPG event. I like to use a dice system to determine certain outcomes. The type of dice system usually does … [Read more...] about Hyperspace Beacon: Making roleplay events deeper in SWTOR (or any other MMORPG)
The Pantheon devs tweeted again asking another great question. This time they're eliciting responses about what's the most important part of a community. And again, the responses are across the board with respect to how people are interpreting the question. Some of the answers in reply to the tweet are things like: Welcoming to newcomers Open-mindedness A lack of elitism GM sponsored events Communication with the devs All good answers, and there are plenty more. I think the most important part of a MMORPG community has to be 'a reason for one to exist' and equally important are the in-game tools and mechanics to encourage community interactions. If people don't have to get to know each other, they won't. If players don't have to play together, they won't. (Note: That doesn't mean grouping only. I can feel like I'm playing with other people even when I solo.) If the MMORPG doesn't have in-game mechanics to bring players to together, then they'll drift apart. Community is … [Read more...] about What is the Most Important Part of a MMORPG Community?
If you had to put it into writing what makes a game great, could you? A countless number of games that many across the industry consider outstanding but of course this is subjective to the individual but what makes a great game stand out? Let’s take a look at some of the most popular titles as of late. The Elder Scrolls V: Skyrim (2011) First impressions are what make a memorable game stand out, and this is no exception. A slow and methodical introduction reaches an unexpected twist as you’re patiently waiting for your head to be removed from its body but fate enters you in the form of a dragon. Fire rains down, you attempt to escape, and your adventure begins and what transpires an open world quest for knowledge, a fantastic game much like Betvictor and an excellent introduction to Skyrim. BioShock (2007) Who knew gene splicing could be so fun? While your journey in Rapture is one of mystery and suspense, nothing can quite prepare you for your interaction with a ‘Big … [Read more...] about What makes a game great?