I am not a big fan of Kickstarter in general, but I like to think that I’m not a big fan for actual reasons rather than spurious ones. Every time I see someone referring to Star Citizen as a scam, I get annoyed; the game is very clearly not a scam. It’s already delivered too much of an actual game to be a scam. A scam is something that’s never going to happen at all; most Kickstarter games are, at the very least, going to provide a good-faith effort to try making a game. Not that this necessarily works out very well, as evidenced by Pathfinder Online. Intentions and ability to deliver aren’t the same thing at all. So rather than calling out every Kickstarted game a scam simply because it involves still asking for money after the initial funding period (which, again, is not a scam so much as an indication of ballooning needs for money), why not teach ourselves to be better armed before backing a Kickstarter? 1. How ambitious is the game? The funny thing about … [Read more...] about Perfect Ten: Questions to ask before backing an MMO Kickstarter
When is planet x coming
Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called “Not-So-Massive” games prompted a resurgence of internal discussion about the types of games we cover and just what the genres mean. MOBAs are easy to separate out, but the line between “multiplayer” and “massively multiplayer” is just as hard to define now as it was five or 10 years ago when we were first struggling with blurring lines. Are Marvel Heroes, Trove, and Devilian, for example, massive “enough” to make them more like EverQuest and World of Warcraft than they are like Diablo III and World of Tanks? Do we care whether a developer has adopted or shunned the word “MMO” when covering a game as one? What precisely makes a game massive — what’s the magic quantity or quality? I posed these questions to the Massively OP writers for this week’s Massively Overthinking. Andrew Ross … [Read more...] about Massively Overthinking: Just how massive is massively multiplayer?
First up, you might notice that I have an awesome new masthead featuring my traditional Final Fantasy XIV “Bunny Samurai Warrior” appearance. I commissioned the always amazing @AmmosArt to get this ready for me in time for the Stormblood launch. However instead of waiting and sitting on it… and then revealing it this coming Friday when head start begins… I simply could not hold off my excitement and spent a chunk of yesterday morning switching it out. While the form factor does not exactly fit my blog I am posting the full version regardless. The amount of work that she put into getting everything just right, and even accounting for the fact that I have a blue color scheme to get the reflections in there just fight, along with those coming off of my Palace of the Dead axe… is just phenomenal. Over the years she has sort of become the official un-official artist of whatever the hell I happen to be doing. While … [Read more...] about E3 2017: EA and Microsoft
Last night I spent a not insignificant amount of time playing Destiny 2 Warmind. You will have to excuse the garbage screenshots but I was largely chilling on the sofa with my laptop and it runs the game at the potato resolution of 1366 x 768. I say potato because scaling down to that from the 4K display I have upstairs is quite the adjustment. It however allows me to be flexible where I am gaming, and last night allowed me to hang out with the mrs while still getting to do the thing I wanted to do. I’ve had a bit of a falling out with Destiny 2 over the last few months and I am not entirely certain why. It is just like after the release of Curse of Osiris I lost my forward momentum and stopped caring that I was no longer getting those engrams every day. Based on the fact that I was the only person online in my clan for most of the night… I am guessing everyone has had this same thing happen to them. That said I was extremely … [Read more...] about Mirrorball
At this year’s PAX East, I discovered that my mental picture of Casey McGeever did not match the actual man in person, but that was a positive thing; meeting the man himself, he projects an aura of warmth and earnestness that’s almost impossibly infectious. Not that it should be all that surprising, as he’s spent so much time talking about the strength of community when it comes to building up the base behind Ship of Heroes as a whole. McGeever and I had an opportunity to speak about a number of issues surrounding the City of Heroes-inspired superhero MMO, starting with some talk about the game’s roadmap moving through the remainder of the year. The roadmap covers the past few months and recent known developments, but it had to be delayed slightly while the team pushed through the early stages of pre-alpha, engine upgrades, and the associated tasks. Now we’re into April, and it’s time for the community to see what’s on the docket for the next … [Read more...] about PAX East 2018: Talking superhero MMOs with Ship of Heroes’ Casey McGeever