If you’re looking forward to Red Dead Redemption 2, we can hardly blame you as it seems like half of the civilized world is looking forward to it at this point. But when you hear the people in charge of Rockstar boasting that the game has led to 100-hour workweeks for several employees in 2018, that may… dampen your enthusiasm somewhat. (For those of you who don’t feel like doing the math, that translates to almost 15-hour workdays every day… or 20-hour workdays and recovering sleep on the weekends.) So… yay, video games? It seems almost inconceivable that someone would brag about that, but perhaps it was just an outgrowth of the developers talking up some rather impressive stats around the game, like how the game sports over 300,000 animations and over 500,000 lines of dialogue voiced in the game. There’s also planning to make sure that the game’s online mode is every bit as robust as Grand Theft Auto Online, which… doesn’t really … [Read more...] about Rockstar boasts of 100-hour work weeks on Red Dead Redemption 2
It seems like MMO monetization follows the same trends as the fashion industry. A long time ago subscriptions were in, then they were out. The subscription MMORPGs that launched in the wake of World of Warcraft quickly bled out players once the included 30-day game time expired. A rush of free to play games, mostly from Asia, that were supported by cash shops seemed to thrive. Now it looks like the pendulum is about to swing back the other way. Fantasy MMORPG Rift just celebrated a successful launch for their new subscription server (the game originally went free to play in 2013.) Even Korean developed Soul Worker is getting the optional-subscription treatment. Players will be able to buy 30-day silver and gold subs. They can be stacked, and the subs can even be traded in-game. This tradable subscription time is found in a number of MMORPGs, with EVE Online perhaps being the first major game to implement it. Not only do the subscription bonsues benefit paying players, but this system … [Read more...] about Weekly Raid: How Do You Feel About F2P Games Adding Subscription Options?
The Battle Royale genre has taken the gaming industry by storm. Playerunknown's Battlegrounds and Fortnite were the defining titles of 2017 and both continue to increase in popularity well into 2018. They've been joined by a few new comers like Darwin Project and Radical Heights, and there's surely dozens more Battle Royale games currently in development. But does this new genre have staying power? The enormous eSports infrastructure built up around the small team vs team structure of MOBAs like League of Legends and Dota 2 and tactical FPS titles like Counter Strike Global Offensive and Overwatch is now being modified to serve the upstart Battle Royale genre. H1Z1, a precursor to PUBG, is a bit ahead of the pack when it comes to eSports. The H1Z1 Pro league is kicking off a professional tournament in Las Vegas starting on April 21. 15 teams are set to square off in a custom designed circular stage which looks incredibly impressive, even to a staunch eSports skeptic. While eSports … [Read more...] about The Weekly Raid: Are Battle Royale Games The Future Of Esports?
It was during the early years of this century that Western gamers first witnesses an influx of Korean games, with the most common genre being MMORPGs. This influx soon became a tsunami that washed literally hundreds upon hundreds of games of varying quality upon our shores. This 'Korean Wave', as I just coined it, left a permanent mark on the gaming industry -- the free to play model. While popular in East Asian for many years due to rampant and unaccountable piracy, Western gamers got their first taste of free to play with titles like Nexon's MapleStory and GalaNet's Fly For Fun. Love it or hate it, free to play stuck. Western studios soon started adopting the foreign business model and the fruit of that cultural exchange were some of the best games ever made, including League of Legends by Riot Games and Warframe by Digital Extremes. As the second decade of the century approaches its final lap, the Western gaming market is being overwhelmed by yet another East Asian contender. This … [Read more...] about The Weekly Raid: Is The Influx Of Chinese Money Good For The Gaming Industry?
The impact of user created content, including such things as mods, maps, addons, and so on, can hardly be overstated. Entire genres have spawned from mods like Counter-Strike, Dota, and various Battle Royale modes. The dream of bringing the creativity and scale made possible by user generated content into the MMO genre has been around for years. Before Minecraft, Notch worked on a MMORPG called Wurm Online which offered a vast, modifiable world. Unfortunately, the complexity proved to limit its appeal to a niche audience. Since then, we've seen projects like EverQuest Next & Landmark burn out before even launching. Even more benign forms of user created content like add-ons seem to be on the decline. World of Warcraft, which launched way back in 2004, allowed users to customize not just the UI but to create add-ons which gave players access to a host of data including databases of items, auction house stats, and much more. While there are still some add-on friendly MMORPGs like … [Read more...] about The Weekly Raid: Can User Generated Content Work In MMOs?