If you’re looking forward to Red Dead Redemption 2, we can hardly blame you as it seems like half of the civilized world is looking forward to it at this point. But when you hear the people in charge of Rockstar boasting that the game has led to 100-hour workweeks for several employees in 2018, that may… dampen your enthusiasm somewhat. (For those of you who don’t feel like doing the math, that translates to almost 15-hour workdays every day… or 20-hour workdays and recovering sleep on the weekends.) So… yay, video games? … [Read more...] about Rockstar boasts of 100-hour work weeks on Red Dead Redemption 2
Despite the optional nature of many of these subscriptions, it does bring up the 'pay to win' issue. What's worse, these subscriptions severely segment the playerbase and perhaps incentivize developers to start ignoring one base of players in favor of another. The end results of this trend are not yet known, but my guess is we will slowly see the standard version turn into a glorified free trial with greater and greater emphasis being placed on the subscription players. The free to play snake will eat its own tail and we'll be back with the original MMORPG payment model. The same model that seems to be working rather well for every other entertainment category: movies, music, tv shows, and so on. … [Read more...] about Weekly Raid: How Do You Feel About F2P Games Adding Subscription Options?
Or it could fizzle out under the weight of the logistics involved. Where a MOBA or FPS match only has to accomodate 10-12 players, today's mainstream Battle Royale titles require up to 100 players and computer setups. Pity the esports event coordinator in charge of that operation! Only time will tell whether this new genre thrives as a spectator sport, but in the mean time please share your visions of the future below! … [Read more...] about The Weekly Raid: Are Battle Royale Games The Future Of Esports?
It was during the early years of this century that Western gamers first witnesses an influx of Korean games, with the most common genre being MMORPGs. This influx soon became a tsunami that washed literally hundreds upon hundreds of games of varying quality upon our shores. This 'Korean Wave', as I just coined it, left a permanent mark on the gaming industry -- the free to play model. … [Read more...] about The Weekly Raid: Is The Influx Of Chinese Money Good For The Gaming Industry?
Of particular note is the fact that an in-game tool called Worlds Adrift Island Creator is available to all players. All of the islands featured in the game were created by users using this tool. The Steam Workshop now allows players to vote on and rate which submitted islands deserve to make it into the live game. This sounds familiar to what Landmark was trying to achieve coupled with EverQuest Next. The difference is that World's Adrift is actually pulling it off, albeit at a far less ambitious scale. While World's Adrift does include persistent world and bills itself as a MMO, its certainly not at the same scale that EverQuest Next was trying to achieve. … [Read more...] about The Weekly Raid: Can User Generated Content Work In MMOs?