Wargaming is widely recognized as the company that created the iconic game about tanks. It's also known as the creator of World of Warships, a game about ships created in the same historical setting. It represents the largest fleet in the gamedev world to date, and the developers clearly do not spare any effort expanding it further. advertisement Over 300 people work on the game, and that is a major part of the Lesta Studio staff in St. Petersburg. Just recently, the team moved with all their equipment from the office on Obukhovskoy Oborony avenue to the business center in the Carl Faberge square. Even this did not affect the due dates for preparation and release of new updates. Lesta is quite consistent in this regard and always adheres to a strict schedule established over the years.The game has about three hundred warships which is three and a half times more than was available at the time of its release in September 2015. All ships are designed based on the actual … [Read more...] about World of Warships
World day to combat desertification
Things are moving fast these days with the World of Warcraft team. It has been confirmed that Brian Holinka has returned to the WoW team as the new Lead Combat Designer. Eagle eyed users saw a post on Holinka's LinkedIn page and he later confirmed via Twitter that he has indeed returned to WoW. You may recall that Holinka was the Lead PvP Developer from 2012 to 2017. For the past year, he has been at work "on an unannounced project". Rather than being solely focused on PvP, Holinka will oversee all combat-related issues and advancement. It couldn't come at a better time as many players have been roundly castigating the lack of excitement in most classes and that far too many abilities have been pruned. We'll be keeping close watch on the combat changes over the coming weeks. Via WoWhead … [Read more...] about Brian Holinka Returns to World of Warcraft Lead Combat Designer
Guild Wars 2 2018: Has Underwater Combat Changes Made The Depths Better? Guild Wars 2’s latest update has tweaked underwater combat in the game. This came out of the blue, and one wonders why it took them 6 years to do something about underwater combat and content. Prior to the update, it’s fair to say that underwater in Guild Wars 2 is an amazing experience. Plenty of of MMORPGs have tried to incorporate a world, zone or part of a map with underwater content and haven’t been able to match what GW2 can. Movement is fluid, the vistas are incredible and of course, there’s character progression content down there too in the form of Hero Points and more. So why hasn’t it been as popular or well regarded over the last few years? Majority of the game’s new content updates are always on-land, and this is the case for every MMORPG out there. What’s the deal with the sudden tweaks to underwater combat? One of the major tweaks this update was to make … [Read more...] about Guild Wars 2 2018: Has Underwater Combat Changes Made The Depths Better?
Wargaming has announced that on March 5th, a major update is coming to World of Tanks: Mercenaries. Update 4.9 kicks off the madness on March 5 as World of Tanks: Mercenaries welcomes Italy as the game’s twelfth nation! Hot off the heels of the Polish nation, the Italian Tech Tree will launch towards the end of the month. Before that, it will be heralded by the release of a new Premium Italian hero tank, the Ariete Progetto, a wonderfully mobile vehicle that’s fitted with a powerful auto-reloading gun. The update also introduces many more improvements, including greater control over replay highlights, new camouflages suggested by the community, the return of the fan-favorite maps Berlin Winter and Icebound, and lots more. Fans of real-time strategy games will be delighted by the return of Commander Mode on March 5! In this mode, players can assume the role of the Commander to give direct orders to units from a birds-eye view, or team up with other players as a … [Read more...] about World of Tanks: Mercenaries Update Brings Italian Tanks And Return of Commander Mode
Almost 6 years ago in 2010, I penned an article entitled the Are Chatless MMOs a Precursor to Console MMOs? It was during that fateful year that Blizzard designed to automate the process of assembling groups for dungeons in their World of Warcraft MMO with a feature called the Dungeon Finder. WoW would never be the same. Back then that I predicted the bleak, anti-social future of MMOs that had decided to embrace the seductive path of convenience based game design. That future is finally here with WoW and it is not good. The closure of the Nostalrius legacy server has made world-wide news and touched a nerve. The very existence of legacy servers is a public repudiation of Blizzard’s stewardship of WoW. Many faithful fans are finally asking serious existential questions about the current state of WoW. The fact that hundreds of thousands of people are voting with their feet and rejecting the current version of WoW and instead are playing on legacy servers speaks volumes about the … [Read more...] about How a Video Exposes the Sorry State of World of Warcraft