[Steam page] To be honest, we were unsure if we should post anything about this game, since we came across it randomly while browsing through Steam. But since there is online multiplayer, so why the goat not? Set to be published by Raiser Games soon, this is Goat of Duty, an upcoming “fast-paced multiplayer shooter” where every player is a goat. The story started with a freak nuclear accident that gave goats intelligence to quickly overthrow humans with their powerful rams, high jumps, and ear-blowing bleats… What the goat?! Apparently there is no real lore or story to Goat of Duty. Just armed goats going around killing every living and moving organism. No nonsense: no need to master a convoluted metagame, learn different characters, combine skills, strategic team play… just devilish combat arenas, powerful weapons, and fast-paced action. Well, and lots of silly humor, crazy goatstumes (skins), and goat mechanics to troll your friends to your heart’s … [Read more...] about – Multiplayer shooter with goats discovered on Steam
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Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called “Not-So-Massive” games prompted a resurgence of internal discussion about the types of games we cover and just what the genres mean. MOBAs are easy to separate out, but the line between “multiplayer” and “massively multiplayer” is just as hard to define now as it was five or 10 years ago when we were first struggling with blurring lines. Are Marvel Heroes, Trove, and Devilian, for example, massive “enough” to make them more like EverQuest and World of Warcraft than they are like Diablo III and World of Tanks? Do we care whether a developer has adopted or shunned the word “MMO” when covering a game as one? What precisely makes a game massive — what’s the magic quantity or quality? I posed these questions to the Massively OP writers for this week’s Massively Overthinking. Andrew Ross … [Read more...] about Massively Overthinking: Just how massive is massively multiplayer?
Play Warframe for freeConsoles are getting a lot of love from Warframe this week: Yesterday, not only did the Xbox One and PS4 ports of the free-to-play space-ninja shooter receive their latest major content update, Mask of the Revenant, but Warframe creator Digital Extremes also announced that the game will be coming to the Nintendo Switch this November. The port is being developed by Panic Button, the studio responsible for porting such games as DOOM, Wolfenstein II: The New Colossus, and Rocket League to the Switch, and it’ll be available for download on the Nintendo eshop on November 20th. Meanwhile, on the Xbox One and PlayStation 4, the game just received the Mask of the Revenant update, which introduced the titular Revenant warframe, which has the ability to enthrall enemies, turning them against their allies. But that’s not all; the update also added the strange-but-neat Frame Fighter minigame, which allows players to duel it out in a one-on-one fighting game … [Read more...] about Warframe announces Switch port, launches Mask of the Revenant update for Xbox One and PlayStation 4
Multiplayer has steadily become the rule, as opposed the exception, when it comes to modern gaming. In our super-connected age, solo experiences alone simply don’t offer enough to keep players interested. There’s no question that adding real people to the fray offers a degree of chaos that can’t be replicated by AI and helps to make games more exciting. But MMOs have come a long way from their usual haunts in role-playing games and can now be found in a wide variety of genres that includes shooters and beyond. One of the best examples of this multiplayer mayhem can be found in Bungie’s MMO, shared-world shooter, Destiny. When Destiny was released in 2014, it was an ambitious title unlike anything anyone had ever seen. Featuring jaw-dropping graphics and first-person shooter gameplay on top of a massively multiplayer world, this was a far cry from World of Warcraft. While the game definitely had some wrinkles to iron out in the beginning, the developers have done … [Read more...] about Keeping Fans Happy is Crucial for Multiplayer Games
“You filthy casual.” “No, you.” Common, pointless banter between gamers who prefer different genres. But really, who is the most casual and most hardcore about their gaming? It’s time for another research post to find out. Today, I’m asking “out of the active player base, how frequently do the players actually play the game?” This is a PC only test because Steam Spy and Steam Charts makes gathering data easy, but console numbers likely follow suit. Boring Sciencey Stuff Skip to the next section if you just want to see the results. Methodology: For each genre, select 3 popular games, limited to titles at least one month old if possible (to limit newness/hype influencing results). I’ll use Steam Spy to determine active number of players (calculated by those who have played the game in the last 2 weeks). Then I’ll divide the average number of players in the past 30 days on Steam Charts by the active player count to determine the … [Read more...] about The Statistically Most Casual Multiplayer Genres